Blender to Sketchfab, Instructions?

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I so want to start this post with a negative, but I am trying to focus on a solution and not the problem. 

Does anyone out there have a set of instructions on how to successfully upload a blend file to Sketchfab? I've tried everything and nothing works. 

I just completed Fundamentals of Digital Sculpting with Kent Trammel (@theluthier) and I cannot seem to get Sketchfab to show what I see in Blender. Instead all I get is a over exposed unintelligible blob! You just had to ask for a Sketchfab link instead of a render, didn't you? Gosh I !@#$#% Sketchfab!

Any ideas? I'm at the point where I may not submit it for grading even though it looks amazing in Blender. Is there an alternative to Sketchfab?

Sketchfab can !@#$ it.  Sorry, I knew I wouldn't be able to help myself.

  • silentheart00 replied

    Sketchfab likes to blow out the lighting by default.  Have you adjusted the lighting so it's not blown out? (I'm assuming you're using the default lighting in SketchFab.)

    Go to your Model -> Edit 3D Settings (top right) -> Click the Lightbulb -> Under Environment, adjust the Brightness.

  • Declan Flynn(jdeclanflynn) replied

    Yes, it was totally blown out. I am going to give it another try. I have 6 lights total in Blender and a volume, so Sketchfab would not show me just the 3D model of the shark with any of its color, materials, none of it. I dunno... very frustrating.

  • silentheart00 replied

    Ah, I see.  Well, I don't have much experience exporting a whole scene with materials and such to SketchFab; I would just upload the model.  Best of luck figuring it out!

  • Declan Flynn(jdeclanflynn) replied

    That's my next move, creating a stripped down version and trying that, and I'll give your lighting suggestions a try in SketchFab, too. Thanks!

  • Declan Flynn(jdeclanflynn) replied

    I think I finally got it to work. See: https://cgcookie.com/exercise_submissions/26152 or https://skfb.ly/o6IMq

    You're absolutely dead on, silentheart00 - you have to play around in their lighting and materials section to get your model to look just so. I stripped everything from the last Blender file and uploaded only the shark. As you had written, it loaded in with the Emission setting on full blast, which is why it looked so blown out. I adjusted a few settings - took me about a half-hour, but I think it look acceptable.

    Thanks for the input!

  • silentheart00 replied

    No problem!  Happy to help!