Chapeline's Polybook

Hello everyone,

I'm a french cad/graphic design trainer who moved to Norway to discover new adventures.

As the pandemic situation slows down the activity, i take this moment to learn Blender.

I want to focus on Archviz and scientific illustration. If anyone got advice on scientific shaders materials ( blood vessels, brain tissue...) you'll make my day. :))

It's a pleasure to read and learn from all of you. It feels good to see a caring and motivated community to learn together.




  • chapeline replied

    Thanks to the Shader Forge, i found a way to draw DNA that looks contrasted :)Β 

  • adrian replied

    cchapeline ,

    A very nice, well populated, and pleasant space. Good Job.

    I was reading the other comments above, I came to the same conclusions in the most part.

    After reading your comment about forgetting a few things and rushed to finish, If I may offer some advice, try and finish modelling before moving on to texturing and shading. The cupboard handles are small details that shouldn't take to long to model. Lots of small errors will be noticed, one or two you might get away with. These things are easy to forget if you have to go back to the modelling stage.

    The things that stood out for me on first look,

    The gap from the kitchen worktop to the wall, highlighted by the dark shadow.

    The upper area of the room near the ceiling seems dark in comparison to the sunny shadows on the floor, at a guess and looking at the floor, I would say the roughness value is to high and this is probably true for most objects, lowering the roughness will help bounce the light around the room a little more, but not to low. Β To be honest the floor looks a bit dull, if your using image texture maps , make sure you have non-color selected for the color space for everything except the color map.

    The table you said you googled the dimensions, did you google dimensions for everything, the chairs, the worktop, the cupboards etc., etc.? It does look a little small. Unless this is a commissioned render for Ikea, then it's ok to scale objects to fit artistically. I would go for real world scale as much as possibly, it needs to be consistent across all objects to eliminate these problems, however as said, for artistic purposes it's ok to scale a little.

    I'm not sure how you modelled the room it's self, but I would scale a cube to the dimensions of the room then flip the normals to the inside, cut out the windows and extrude for thickness, then add a small bevel to the edges to soften the sharp corners. Looking at the corners where the wall meets the ceiling, especially above the window, the wall is in shadow but the ceiling is in the light. It looks like you have used a plane for the ceiling and another object for the wall, and the light is coming through a slight gap. The shadow in these angles is inconsistent all round the room.Β 

    Hope this helps. Use the critiques as a tool to success, you'll be doing commissioned work for Ikea in no time. πŸ‘

  • adrian replied

    Nicely done with the hologram shader cchapelineΒ 

    I'm not very familiar with realism when it comes to brains and veins, but they look a little plastic. Try using subsurface scattering for organic objects like this. With the veins also tone down the transparency, you won't need it with the subsurface.

    Overall I really like this.

    Take a look at these for more on SSS.

    https://cgcookie.com/tutorial/what-is-random-walk-sss-cgc-weekly-8

    Texturing & Shading a Stylistic Character - CG Cookie - Chapter 3 will be useful.

    The Subsurface Scattering Shader - CG CookieΒ 

    And there is more within the Shader Forge course , 3d print resin, Marble, Snow.

  • adrian replied

    Looks like me after Sunday Lunch 🀣

  • chapeline replied

    Thanks for this massive feedback ! It helps a lot :)

  • chapeline replied

  • chapeline replied

    Winterizing the Antelope Canyon tutorial :)

  • chapeline replied

    Following Aria Faith Jones tutorial. She makes great stuff with simulations !

  • Ingmar Franz(duerer) replied

    cchapeline I was always wondering whether microbes ever sleepπŸ€”. Now, you finally answered my question πŸ˜‰πŸ˜!

  • Ingmar Franz(duerer) replied

    Cool 😎! Look like a frozen DNA πŸ˜‰.

  • Ingmar Franz(duerer) replied

    Nice work πŸ‘! I didn't know that Kent had created this tutorial here.Β 

  • Ingmar Franz(duerer) replied

    A splashy DNA πŸ˜‰! I very much like the lighting with its contrasting cool and warm colorsπŸ˜€!

  • chapeline replied

  • chapeline replied

    I went through the hard surface tutorials By Gled & Aidy to model this second robot. It was hard but fun :)


  • chapeline replied

    Following Kent and Ian Hubert tutorials. :)

  • Ingmar Franz(duerer) replied

    Excellent work πŸ‘! Now, the silver robot (where is it from?) Β has a playmate πŸ˜‰


  • Ingmar Franz(duerer) replied

    Nice work πŸ‘! And for people how like it slower, there's a "Moths" animation tutorial here.

  • Ingmar Franz(duerer) replied

    And the microbe somehow reminds me of a lazy pig  🐷 πŸ˜‰πŸ˜ . . .

  • Ingmar Franz(duerer) replied

    cchapeline Did you model this robot following a course?Β 

  • chapeline replied

    duererΒ 

    Hello Ingmar :)

    Yes, it is from the first course i followed.

    A really good one from Julien Delville. You can find it on multiple place including udemy.Β 

    It's pretty a CGCookie quality standard course.

    His youtube channel : https://www.youtube.com/user/yojigraphics/videos