Some Guidance please

Hey,

right now I'm trying to populate a pair of legs with hair cards to create some fur in the most effective way. Problem for me is, I know nothing about rendering and stuff so I'm not too sure if I'm in the right tracks here.
So, this is my hair texture I want to display on those legs:

(For the base layer I use the one on the right)


In order to put this on the legs I've created two bezier curves:
(green circle is the hair card bezier, red one is the hair card profile bezier)


Next step I got my dummie object, it's a low_poly version of the later sculpt:


At this point I added a particle system with hair as type. I set the render to object and now I'm having this:


At this point I haven't done any grooming, the placement went with rotation, but the number of needed hairs is kind of very high (12000 in this pic) and the coverage of the leg with fur is very low. Is this a normal amount of hair for this result or am I goofing at some point? Do you have experience with this? Can you help me to improve this?

This is my particle system:

Regards,
tobles

  • Tom (tomb2005) replied

    Have you checked what the viewport display is? i.e. is the viewport displaying 100% of the hairs (it can be set to less to improve performance)

  • tobles replied

    Hi tomb2005,

    first of all, thank you for your answer. That already made my day!!!
    I guess you are referring to this setting in the particle tab:

    It was set like this when I made the screenshots.

    Greetings,
    tobles

  • tobles replied

    Hi,

    a little update to this: I've changed the Scale value under the Render settings in the particle tab and now it displays way more fur with a lot less particles. Right now I'm having 4000 particles for both legs, but I'm wondering a little. When I rotate the camera in Viewport Shading >> Material Preview the fur looks dense, as soon as I stop rotating it kind of fades a little so that I can see less fur but more of the legs.
    Somebody know what this issue is about?

    Regards,
    tobles