Hello guys! I need to remove unwanted reflections provided from light lamps that I have in scene. There are unwanted reflections on the eyes of a character and I would like to remove them, but I don't know how. In cycles it's possible to achive by turning off ray visibility in object (light) reflection, but how can I do it in Eevee?
Depends on the materials and what you want exactly, but if using a Principled BSDF, would it help if you turn down the Specular to 0?
(Doesn't work when using Metallic, of course)