It would be super-cool to covert this finished scene to Unreal for all the benefits it brings to real-time rendering. Like VR for example!
Does anyone here know a good amount about Unreal?
I've done some CGCookie lessons on Unity, and played around a bit, but never really opened Unreal.
I would really like to learn more about Unreal, but acknowledge that I can't do it alone.
It's early, of course, but I'd like to explore how difficult this transition would be, and how much would be involved throughout the month.
Is anyone else seriously interested in pursuing this?
I think this may be the only CGCookie course on Unreal: https://cgcookie.com/tutorial/maintaining-visual-consistency-between-blender-cycles-unreal-engine
spikeyxxx sorry, didn't notice this until now, been a bit hectic month.
Getting the meshes and textures into ue4 is pretty much the same as for unity, materials you have to do in unreal though. fbx import can make "default" material, but most of the time, that's waste of time since you would have your own master material setup.
at least when talking about just static meshes then things are easy. with skeletal meshes, there are few more things to take care
I'd point you to this great tutorial for creating game environments in ue. https://youtu.be/4CRm3GAgAx4
it also shows how people can work on the same project, without git or perforce as source control, however that would require planning on how to set up sublevels, etc.
then whether to do this or not in a month, that's a tough one, depends certainly on how much you have time to dive into ue specific stuff since there are lot of things to cover rendering in ue. That said, working in ue and in unity for this kind of thing has one thing going for them, you can block everything in there to have the meshes and set up everything, and once everything is ready on the collab side on assets, you can just import them in ue and continue there.
hope this helps :)