Here is my first pass at O Mountain B. The first image should line up with the mountain in the right hand side of the reference. The other use of O Mountain B is obscured by the house, the other rotations could be used there. I'll tighten up the sculpt tomorrow.
Let me know what you think.
Like you say one mountain is obscured by the house, which means unlike most you have some creative freedom to develop your mountain as you wish. Maybe you could have a mountain lake that feeds down to the stream. You could even have a dam which prevents flooding of the valley below and destroying the spice vendors house, You have the power!
Have a look at the Team S.P.I.C.E.D. - BG Nature thread you can give your opinion on the Background topics that the rest of the team are thinking, like the issue with poly count, some are looking at rendering an image of there BG bush / tree / mountain and adding as an image plane into the scene. What do you think?
I would submit this as your homework for week 1
Add a post to this WIP thread with
and tag @theluthier so he can find it easier (Will be more relevant as the weeks go on and your WIP thread starts to expand).
Add some images in the post , maybe your thoughts on the process so far and going forward.
Here is my mountain @theluthier. I stuck with the lessons learned in the rock sculpting course.
Let me know what you think.
Wonderful week 1 progress mmattdunn! This is the best I could hope to see from the mountain forgers: Sculpted from all angles and sporting an interesting silhouette. Very good work. Full points + some extra I bestow upon thee 👍
Another mountaineer asked about level of detail expected for these mountains. Honestly I say err on the side of more detail than less for week 2. It's better to have too much in this case than not enough. We can control exactly how much makes it into the final scene with baking.
The level of detail in this mountain would be my aim if I were you.
Keep up the good work!
Excellent, Full points plus bonus. You and the other 'Mountain Forges' are going to dominate this Spice World.
@theluthier did you mean Forgers or Forges? I hope you meant the latter as I have full confidence in my team member and the authenticity of the mountain he creates.
Had trouble baking. Posted about it in the group thread. Here is where my mountain is at. I still need to get in and do some hand painted details and textures.
@theluthier You don't have to worry about giving me in-depth comments unless I am wildly off-base. To be honest I was more curious about the collaborative nature of the project and I hope you do a recap of your lessons learned when the project completes. Do you plan on surveying contributors and team leads about the experience?
My apologies for the late grade mmattdunn - You've made great progress! I love the material so far, including the grassy-green at the base 👍
I'm very keen to see your mountain in the context of the final scene: Can you copy + paste your model into your WIP file: SPICE-VENDORS-HOUSE/SCENES/MODELS/WIP/NATURE/BG/WIP_nature_mountain-B_mattdunn_00.blend
Please watch Shawn's video if you're confused about this copy + paste + sync process.
Also don't forget to upload your texture(s) to the proper directory within SPICE-VENDORS-HOUSE/TEXTURES
Hey @theluthier, @adrian2301 All of my Master files have been uploaded. Hope I did it all correctly:
Scenes > Models > MASTER_nature_mountain-B_mattdunn.blend
Textures > Nature > BG > MASTER_nature_mountain-B_mattdunn_CAVITY.png
Textures > Nature > BG > MASTER_nature_mountain-B_mattdunn_COLOR.png
Textures > Nature > BG > MASTER_nature_mountain-B_mattdunn_NORMAL.png
Perfect 👍
I just had a look , everything looks great. only one problem is you need to go to the image textures in the shader nodes and reload the textures from the texture folder on google drive and the color space on the image texture for the normal map needs to be set to non-color.
Also there is a WIP folder where you can , if needs be , work from. I have appended your mountain into this file for you.
This is excellent! I really like how you've kept the style in the painting process and have just the right balance between detail and optimization. The only things I notice in the file are that the normal map should be non-color like Adrian mentioned and the mountain shouldn't be using subdiv to keep the polycount as low as possible. Full points for week three 🥳
Way to finish strong mmattdunn! Your mountain turned out well. Here's one in the assembly:
Thanks for joining the collab! I hope you enjoyed and learned from the experience. It's been a pleasure working with you 🤝