COLLAB 2021 WIP hadiczech

Collaborations

This is my blockout of masonry accents. I did both sides, front and back.

  • Martin Říha(hadiczech) replied

  • yukino hatake(yukinoh1989) replied

    looking really great, love how its not perfectly even :) especially those around the house looks so cool :D

  • Martin Říha(hadiczech) replied

    final

  • Shawn Blanch(blanchsb) replied

    That is a great first blockout in my book. Nicely done hadiczech 

  • Kent Trammell replied

    Excellent blockout for week 1 hadiczech! I really don't have any constructive criticism to add. You've earned full points from me week 1 👍

    You're on track for gorgeous sculpted accents in week 2. I'll give you the same recommendation I'm giving the others even though it looks like you're already doing it: I recommend you treat each accent "area" as a separate model that can be mirrored for easy population on the rear of the house:

    Each color represents a separate model that can be mirrored to the backside. This way you won't have to model + sculpt + texture the rear side individually. And I think all 4 of these models can share a texture map if their UVs are laid out in the same texture space. But more on that for week 3.

  • Martin Říha(hadiczech) replied

    @theluthier  thank You very much for Your feedback, i will do, as You recomended.

  • Martin Říha(hadiczech) replied

    This is week 2 homework - sculpting details. Objects are not mirrored.

  • Shawn Blanch(blanchsb) replied

    That is looking great hadiczech. Some cavity texture will hopefully make those stones pop a ton especially on their crags and crevices.

  • Kent Trammell replied

    Fantastic rock sculpting hadiczech! I've only got a couple minor notes:

    1.  The rocks are kinda thin and feel like a veneer rather than structural to the building. The corner rocks will probably be fine the way they are, but I recommend thickening the arch rocks and door rocks. Which I did simply in edit mode with proportional editing enabled. You can see this in latest WIP file that I saved.

    2.  It looks like you'll need to retopologize a LO-poly for baking. To expedite this process and avoid retopoing each rock 😵‍💫 I recommend you remove the gap between each rock. It's pretty simple to do in sculpt mode if you enable auto masking by topology:


      I think this still serves the art and it means you can retopo a whole row of rocks together as one mesh rather than individual rocks.
  • Martin Říha(hadiczech) replied

    I know, this is a complete disaster, but i upload it anyway, so you don't think I didn't do anything. At least i tried. But it is not my first texturing disaster, so one failure less or more does not stop me from blending. But i think i learned a lot, while making it. 


  • Kent Trammell replied

    hadiczech  We have different definitions of "complete disaster" 😅

    I don't think this looks back at all! I'd like to take a closer look at your .blend. But the latest version I see is from 5 days ago. Can you make sure your latest WIP is up to date and add your textures to the TEXTURES directory?

  • Martin Říha(hadiczech) replied

    @theluthier Hi Kent, thank You for Your kind comment, i just uploaded it to WIP section, i´m not sure, if it was done right, mainly with textures (if they are properly named)

  • Kent Trammell replied

    I've got your .blend and textures and It looks good! Some food for thought: The corner masonry is a little too flat / straight in the lo-poly. It will work out OK but a better option would be to go with the more irregular shapes like your arch stones. These kinds of old-world stones are hand-carved and look better when imperfect.

    With regards to the arch stones they're a bit hi-poly. I think the decimate modifier will take care of that well enough.

    Lastly it would be more optimal for all the masonry objects to share a single texture, even a larger one like 2048 px. More numerous smaller textures is less optimal than fewer large textures. I will plan to combine UVs into a single 2048 texture at some point in the future.

    You don't need to make these  changes but like I said, more food for thought in case you run into this kind of project in the future. Thanks for contributing to Collab2021! You've been a pleasure to work with 🤝

  • Kent Trammell replied

    Forgot to tag you hadiczech ☝️