Collab2021-WIP-svetimas

Collaborations

Started working on wooden canopy. Thought still dont know how wide the side wall wil be and how canopy will be attached to it my main roof construction will take this shape:

  • Simon Buz(svetimas) replied

  • Simon Buz(svetimas) replied

    After beveling ready to put some planks on roof:

  • Simon Buz(svetimas) replied

  • Ingmar Franz(duerer) replied

    svetimas This is looking really cool πŸ‘! You even thought about how the bars are connected instead of just sticking one bar into the next one πŸ‘!Β 

  • Simon Buz(svetimas) replied

    Homework Submission - Week 1 - Wood canopy

    @theluthier

    I have decided to add more detail in wood during sculpting process. Still I am thinking of how the canopy should be correctly attached to the building.

  • yukino hatake(yukinoh1989) replied

    lovely, wonderfull work, i love the details you put in it :)Β 

    after you will do some wood sculpting it will finish the piece for sure :D

  • Simon Buz(svetimas) replied

    Homework Submission - Week 2 - Wood canopy

    @theluthierΒ 

    Trying to catch up with week2 ....


  • Ingmar Franz(duerer) replied

    Excellent πŸ˜€πŸ‘!

  • Kent Trammell replied

    I agree with Ingmar: Excellent progress so far! The only note I will offer is possibly beat up the edges a bit more with the scrape brush. They're a still a bit sharp / precise to me. But that's honestly a very minor note.

    No worries about catching up on sculpting. Several people need more time to finish sculpting. Week 4 is a buffer week for this purpose. Keep up the good work!

  • Kent Trammell replied

    Forgot to tag you svetimas ☝️

  • Simon Buz(svetimas) replied

    Homework Submission - Week 2 - Wood canopy

    @theluthierΒ 

    Messed up completely during plank sculpting, forgot to turn on brush to modify only front faces... Β Baking from high poly mesh on low poly in Substance painter looks good. Of course need more knowledge to use it in full potential. Β At the moment using 2k textures, at 1k it doesn't look so good but as it wont be close up shots it should be ok.



  • Ingmar Franz(duerer) replied

    Awesome πŸ˜€πŸ‘!!!

  • Kent Trammell replied

    Oh my oh my..this looks beautiful svetimas! WOW πŸ‘

    I've only a minor concern about the wood looking too realistic compared to the art and other assets. But I'd like to see what can be done in the shader.Β 

    [looks for your .blend file]

    AHHH can you sync your .blend and textures asap?? I'm dying to get my hands of this model 🀩

  • Simon Buz(svetimas) replied

    Thanks! I'll try to sync before tomorrows cast, still have to fix some stuff. 1k texture will fix that "too realistic" issue πŸ˜€Β 

  • Simon Buz(svetimas) replied

    @theluthier , is everything good, blend file and textures files OK?

  • Ingmar Franz(duerer) replied

    Tagging again @theluthier .

  • Kent Trammell replied

    I've got your .blend + textures and they load beautifully! I tweaked your material a bit, namely introducing a dirty vertex component. Your model has lovely stylized cracks built into it but nothing in the material emphasized it. Here's the updated master in the assembly:

    It looks so good! Fantastic job squeezing every bit of fidelity out of your 1K textures πŸ‘

    Thanks for joining the Collab! It's been a pleasure working with you svetimas 🀝

  • Ingmar Franz(duerer) replied

    svetimas Your wooden canopy is a feast for the eyes πŸ˜€πŸ‘! It was a pleasure to have you in our team πŸ˜€!