Collab 2021 - WIP - szabi

Collaborations

documentation for lantern asset in Collab 2021

  • Szabolcs Regenyei(szabi) replied

    Homework Submission - Week 1 - lanternĀ 

    @theluthierĀ 

    hi,

    First attempt for the lantern asset. Any and all constructive criticism is greatly appreciated. Still very new to this kind of modeling:). Possibly a lot of silly mistakes or errors. And I am still thinking about the top part as it is a bit different in the artwork. But it is kind of hard to see.

    Used for inspiration:

    https://www.lampak.hu/eglo-93457-kulteri-fali-lampa-navedo-1xe27-60w-230v.html?gclid=CjwKCAjw07qDBhBxEiwA6pPbHscoYF3Ve00qLdTKAyR7tu-IUScBVUOMrMPwqc5XsD7i2EnSIO90kxoCa1EQAvD_BwE

    https://www.youtube.com/watch?v=9vs9ngnoTUY&ab_channel=BlenderTutorial


  • Szabolcs Regenyei(szabi) replied

    looking at the other entries for the lanterns I may have gone a bit haywire with the shape of this one :/

  • yukino hatake(yukinoh1989) replied

    nice work, its indeed diffrent from the others but i still love it :D

  • Ingmar Franz(duerer) replied

    Excellent work, sszabi šŸ‘!

  • Szabolcs Regenyei(szabi) replied

    thanks for the kind words :D

    I modified the top to be a bit more like in Vadim's artwork

  • yukino hatake(yukinoh1989) replied

    great work the top looks much better this way :)

  • Carlo (lucky) replied

    Nice lamp, but maybe the bottom support is a little bit thin?


  • Kent Trammell replied

    Nice job, sszabi! Very impressive for being new to modeling. You've easily earned full points this week šŸ‘

    I love the decorative detail at the bottom! Really interesting interpretation. Though it pains me to say...it should probably be omitted. Not because it doesn't look good - It looks great! But it's a detail that will be pretty small and likely to go unnoticed while requiring significant polygons. It's possible to capture this detail in an alpha-mapped texture plane, but it'll be easier / cleaner to remove it.

    Sorry, it's a lame note...after all it truly is an interesting detail you've added.

    Would you be willing to let me use your .blend file during the demo tomorrow? If so please upload to this directory within the project files on Google drive: SPICE-VENDORS-HOUSE/SCENES/MODELS/TEMP

  • Szabolcs Regenyei(szabi) replied

    hi @theluthier,

    Thank you for the feedback I really appreciate it. Ā I am more than happy to let You use this .blend. Unfortunately I think I don't have the permission yet to sync my drive to the folder. (Or I missed something important.) I get an error messgae when I try to add the folder to my drive. If I find the solution I will upload it as soon as possible.

  • Szabolcs Regenyei(szabi) replied

    Homework Submission - Week 2 - lantern

    @theluthier

    Unfortunately had a quite busy week so not a lot of time to blend :(. This definitely felt a bit harder. But fortunately the stream was about the workflow on a lantern which was super helpful. Couldn't have done it without it.Ā 

    I simplified the model (no more ornament :(:(:() and tried to match the shape of the top part Ā to the artwork as much as I could.

    Definitely a lot to improve upon. Had to fight with my not so great topology also a bit. Ā I will definitely try to improve the sculpting if my time allows it next week.

  • Kent Trammell replied

    Fantastic sculpting sszabi! Looks great - no constructive feedback from me. Keep doing good work šŸ‘

  • Szabolcs Regenyei(szabi) replied

    Homework Submission - Week 2 - lantern

    @theluthierĀ 


    Finally my inexperience caught up with me. This baking stuff sure made my head hurt. After the UV unwrapping process. I started the normal map baking. The first part went succesffully. The second one though I couldn't get through. The part just doesn't show up after the baking on the image texture no matter what I do. I've contacted my team for some help and I will try again tomorrow with a hopefully clearer head.

  • Mona Loren(monaloren) replied

    sszabi I also had the problem that sometimes the baking was not showing on the map. Reloading the Image in the image editor worked for me

  • Szabolcs Regenyei(szabi) replied

    mmonaloren Thanks for the tip. For me a complete restart for blender was the solution :/.Ā 

    I managed to bake the normal maps now. Unfortunately the cage part has a lot of rainbow going on in the normal map. Not sure how to handle that problem. Though the outcome is not so disastrous as I was expecting it.

    Ā I am trying to tackle the cavity maps from now on.

  • Szabolcs Regenyei(szabi) replied

    @theluthier

    This is the final result.

    Not entirely satisfied with the outcome. Definitely a lot to improve upon (e.g. no idea how to get rid of the white dots in the cavity map).Ā 

    But it was a great journey to create my first model in blender. Thank you very much everyone for the help and kind words. I hope I can continue to learn blender. I really like this different kind of modeling:D. A lot more fun than CAD.

  • Kent Trammell replied

    You finished strong sszabi! I made a few shader tweaks and it looks great in the assembly:

    Thanks for joining the project! I'm shocked that this is your first model in Blender. You have a bright Blender future ahead of you šŸ¤

  • splat21 replied

    sszabi, your lantern looks great! Ā I'd love to post your artwork in the TSMF Blog. Ā Please let me know if you create a money shot.Ā