Will be working on the barrel for the standalone accessories team. Just making the thread and starting now!
Is this test perhaps closer in style to what we are after? Finding it hard to really get it consistent
Actually, I'd say (but who am I...), wood is mostly made into planks and the the edges are beveled slightly (not rounded!)
So, the water wheel's example doesn't look anything like wood to me.
Your homework submission looks great!
Let's see what Kent has to say;)
wograebn This is already looking great 👍! Maybe some of the wood pattern lines are a little bit too curvy relative to the plank edges. The curvature pattern in your reference image above (bottom left) is what I would use.
Oops didn't think that would be so controversial 😂 I thought it looked really nice ladymito but I am still a beginner. Anyways, tried to take the feedback on board and do a king of 'best of both worlds' approach. Thoughts spikeyxxx & duerer ? If this is more on target I need to move on to baking etc to finish this week's homework on time (don't want to be late again!!)
wograebn This now looks much more like wood to me! I'm looking forward to see how this looks textured 😀! I could only happen that the finer details get "washed out" by the shading. But it's worth a test. I'm wondering whether @theluthier still has some tips.
wograebn Ok first I have to ask:
...but I am still a beginner.
Is this true?
I'm just surprised given the quality of work you're producing! Honestly I'm happy with all the styles you've achieved. This might be my favorite:
But go with whatever your latest is. No constructive criticism from me. Keep doing what you're doing!
I do! Just a shamefully, shamefully late one. Don't worry I won't disappear I will see this through till the end one way or another!!
First I resculpted it, trying for something that combines the best of all approaches.
Then I made a new lowpoly because I felt like there was a lot of geometry that wasn't contributing to the silhouette and the detail could just be baked down like the cracks inbetween planks or the rivets.
Unwrapped it
And baked the normal map. The low-poly nature of it does get noticeable if you get up close and go looking for it but overall I think it was the right choice?
To do:
- Color map
- Cavity map
- Material setup
- Upload it to gdrive (I am synced but I have been working on this file locally since I have somehow managed to balloon it to 2.6GB so will give it a good clean to bring it back to a sensible size before I sync it!!)
As always any and all feedback is very very very welcome and appreciated. My sculpt it final, and I'm hesitant to start changing the lowpoly again due to time remaining but could do so in a pinch, but especially if the UVs or normal map can be improved I could definitely do that.
@theluthier
Whew! So glad to see this. I may or may not have refreshed this page several times today awaiting a reply 😅 No pressure but you are the last remaining barrel maker..
I can't believe you sculpted it all again! That's major dedication. You have my sincere respect. And no criticism from me. Just keep doing what you're doing. It continues to look amazing with each update 🤩
wograebn You're doing an incredible work 😀👍! I'm happy to have you in our team 😀!
Quick update from me...
There were a couple small things bothering me about the lowpoly & unwrap so I made some minor tweaks and re-unwrapped and re-baked normals
Painted a color map (perhaps too high detail / noisy compared to what you were showing on stream?)
Baked cavity
All combined (actually this also makes use of an AO map I baked because I felt it needed more shade in the shadows and didn't want to paint into the color map to allow for more flexibility to tweak in the material)
To-do
1. Sync file to google drive. I will do this first in the morning. I cleaned it up a lot from 2.6GB but it is still 600MB with the highpoly in there. Is that too big, should I delete the highpoly from the file I sync?
2. Material setup. The wood still suffers from the default specular values varnished / wet look. The metal could use a bit of voronoi bump. And maybe a bit of grain noise for the wood too?
Homework Submission - Week 4 - Barrel
I've synced my .blend + textures to gdrive. Tried to follow all the requirements, hope it works. I did not include the hipoly to keep the synced file size low, but can add it back in easily if you want to have it there. The material is not done. I will tinker with it tonight, but wanted to get the file synced first in case you are going to try to integrate it before I finish the material.
@theluthier
YESSS!! So glad to have you barrel in the assembly:
It looks fantastic. You absolutely crushed this asset. I made some material adjustments and saved as a new WIP version but you're welcome to tweak as you wish. Please don't save over the master file though.
Awesome job wograebn. It's been a pleasure working with you 🤝
PS: Consider joining the interior team! Your skills would be much appreciated there :)
Absolutely breathtaking, wograebn 😀👍! Your barrel is a real eyecatcher 👀!