Collab2021-WIP-MonaLoren

Collaborations

This is an on-going thread documenting my progress through the 2021 Collab Project.

  • Carlo (lucky) replied

    Texture baking is not an easy job. I also often have problems with it and have to do everything again regularly. It's often a lot of trial and error. Don't give up ;). I'm still not finished with sculpting...... where to find the time.

  • Mona Loren(monaloren) replied

    New sculpted lantern body part. Hopefully now the normal map will work better.

    But this evening I'm not trying anymore. Need some sleep ;)

  • Phil Osterbauer(phoenix4690) replied

    I see what you were talking about now. Great work!

  • Mona Loren(monaloren) replied

    Homework Submission - Week 3 - lantern

    @theluthier 

    finished normal and cavity map / baked on high resolution 8k/4k and scaled down for GoogleDrive to 1024px

    That was a long way to the normal map with a lot of doing again and again.
    To do the sculpt of the lantern body again was a good decision, I still need several attemps and it tooks some hours to bake a decent normal map.

    For the cavity I used DirtyVertexPaint, was curious how it works.
    The DirtyVertex gave me different result for each part. I adjust the brightness.

    Kent said there is no color map needed for the lantern - we use the cavity.

    I made a simple material and also a glass material.


    So it looks so far in EVEE with a little point lamp und sun.

    Now where I can see, how the maps going together I am not sure about the metal. I am not really happy with it.
    Sculpting the body part for the third time? I`m not sure. Maybe a painted color map is necessary after all?
    On the other side I am totally happy to got an result this week at all. Was not likely two days ago.
    Still a lot to do an to learn.

  • Phil Osterbauer(phoenix4690) replied

    I like this so much. It's got that hammered metal look going for it. It possibly a bit dark compares to the reference. But maybe that's the lighting. Metals look is heavily determined by what it has to reflect around it. Try to find a sunny outdoor hdri as you make tweaks this week to get an accurate preview of how it will look.  Super job for this week.

  • Mona Loren(monaloren) replied

     Thanks for the HDRI tip. So far I haven't used one here. I also think it looks a little too dark. Finding the right one will definitely make a difference. I also can tweak the material a little bit.

  • Kent Trammell replied

    Amazing job mmonaloren! Your lanterns are lovely and DONE (!) as far as I can tell 👏

    You can kick back and relax during week 4 or tweak whatever you like. I personally don't think your lanterns need a dedicated color map but your'e welcome to explore that for the last week!

  • Mona Loren(monaloren) replied

    @theluthier Thank you Kent for all the work you put into this collab21.
    I've learned a lot in the 3 weeks and now I'm slowly getting into sculpting. It's a lot of fun.
    Since I would also like to try out wood and stone, I thought about trying out something like that:

    First try, nothing finished. Doesn´t have the edges I wanted. Sculpten looks easier than it is.

  • Kent Trammell replied

    Brilliant extension of your lantern asset! You should do a presentation render and/or turntable of your lantern on the post when you're done.

    Thank you Kent for all the work you put into this collab21

    You're very kind mmonaloren. Thank you for contributing! 🙂 🤝

  • Mona Loren(monaloren) replied

    week 4 - lantern variation

    In this last week i wanted to try sculpting wood and stone.
    There are still some issues, but this is what i was able to do within my time this week.

    I practiced a lot to get handy with the scrape brush.I found this brush is not easy to understand and often does not what I would have expected. But it gets better every day. I have a lot of fun with sculpting and focused on it these week.Therefore only a basic render setup with an HDRI.

    The last 4 weeks were very intensive and I would have needed more time for many things. But my challenge was to end up the things in time and I did it it ;)It was fun and I learned a lot. Many thanks to @theluthier for the time he spent for this collab.

    Just for fun:
    https://imgur.com/yFGeoIz



  • Phil Osterbauer(phoenix4690) replied

    This looks so good! Thank you for all the hardwork you did over the collab. It absolutely shows. I really enjoyed watching your progress these 4 weeks. I hope you keep posting future works. Keep it up!

  • Beau Kromberg(Bric-a-Brac) replied

    I love your render setup! It looks great! The compositing really sets a mood. It reminds me of world of warcraft, but this is way better,  so not a great comparison. 😅❤

  • Mona Loren(monaloren) replied

    thank you so much  phoenix4690 . I should really think about opening a polybook. It also would forces me to practice regularly. Thank you for your support during this collab :)

  • Ingmar Franz(duerer) replied

     Excellent work, mmonaloren 😀👍! Your lantern is a beautiful eyecatcher 😀!