Currently working on Vase B for the project, but we'll see whether I feel up to grabbing anything extra once the asset lists for the rear and (if it happens) interior of the house are finalised.
Homework submissions:
Original Post:
My thread for the project; please enjoy the vast nothingness it contains (for now).
Leaning towards the Accessories section but I haven't settled on a specific asset - I'll sleep on it for the moment and see what the interest levels are like for the different areas once I wake up.
Switched up my approach slightly today: instead of trying to apply procedural details on top of my baked normal map, I'm going to build the material on my high-poly model (through a combination of sculpting, procedural stuff and texture-painting), then bake everything (colour, normals etc.) down to a set of image textures for the low poly version.
Wow, that's already looking great π! And the ideas for improving your vase make me look forward to your next version π!Β Keep up with your good work π!
@theluthierΒ
Today's work involved taking the current state of my high-poly vase and baking it onto the low poly version:
Looks amazing and the baking files came out great too. Looking forward to seeing your final model
@theluthierΒ
Not too much different from last week, but with a few added details and polish:
hunter-x Your vase is a real eyecatchter π! Congratulations to successfully finishing your asset ππ!
Great work hunter-x! You finished strong with your vase. Looks good in the assembly:
I tweaked the reflections a bit and also added a subtle gradient + sheen to the spice pile:
Thanks for joining Collab2021! It's been a pleasure working together π€
@theluthier Thanks for having me!
I had a look through your tweaks to the model; I'd experimented with using Roughness for the glaze after seeing a couple of the other vases use it but decided I preferred the way Clearcoat produced a smooth layer on top of the rough surface of the clay (with Roughness it clings a bit too tightly to the surface of the vase for my taste if that makes sense). That said, as project lead you of course have final say on the way the models are presented in the scene itself :) Out of curiosity, was the change more of a stylistic thing or are there performance considerations when using Clearcoat? The changes to the spice look good though and help make the edges stand out a bit more.
I'll probably combine elements of your version and mine for my personal renders (and stick them in a third WIP file on the Drive for anyone who wants them). Would it be better for me to start from WIP_acc_vase-B_hunter-x_01.blend or MASTER_acc_vase-B_hunter-x.blend in the event that you want to bring anything from that version into the scene model?