Exciting times welcome to my thread for COLLAB2021
Please feel free to peruse, I hope you like pottery and rock.
"Homework Submission - Week 4 - Rocks"
Final update time
@jlampel @theluthier spikeyxxx
This has been really intersting, so i'd made a mistake when i started these rocks that i wouldn't realise i'd made until now. I'd created the rocks without considering my UV's when i was working with the final export. So when it came to baking out final maps i had to figure out how to bake all the maps into one place, which has been really helpful. This has really helped me undrestand how maps works and the amount that i've made has really hammered it in.
Anyway here's the final rocks with edge waring, cavity maps and normal maps. Final textures and project files in their correct spaces.
llangleyjij, it looks like you are finishing up with your project. And, your rocks look great. I'd love to post your artwork in the TSMF Blog. Please let me know if you create a money shot.
Hi James, it's definitely a great improvement, but the edges are too straight to my liking (but I am in no way an expert on low-poly modeling and Normal Map baking).
What I mean is, the edge wear is also almost straight in most places and accentuates the straightness of the edges.
The green edge is better, but the red ones (I just drew a few as example) not:
And this doesn't get better when viewed from a distance.
Luckily though, there is an easy fix; you have your Normal Map set to sRGB:
When you change that to Non-Color, you get this:
You should always set the Color Space of your Normal Map to Non-Color! I also did this with you Cavity Map, out of habit, but it not so important there, it does make a difference in the grey-scale values, so you might even want to leave it at sRGB.
So, great work, you learned a lot and change the Color Space of the Normal Map and you're ready for your money shot as far as I am concerned!
Hi spikeyxxx
I really appreciate the feedback! The Normal's being srgb was a 100% mistake by me, i should have double-checked before submitting. The cavity maps though I did not know, I did wonder and should have asked. Thanks so much for going into detail and looking at this.
It's been a really fun project and it's been great to have this amount of feedback :)
With Normal Maps it's really important, but with cavity maps, it is just something I do, but I don't think it is actually necessary...just something I do, because someone once told me to set all maps, apart from the Color (/Albedo) to Non Color, just to be sure...but I haven't found any proof, that he actually knew what he was talking about ;) It makes a difference, but you don't mess anything up, like with the Normal Maps as far as I can tell.
Congrats finishing your rocks llangleyjij! My only note is that they're a little on the jagged side of the spectrum. I dialed down the normal map to a strength of 0.5 and that helped out a bit. Here's how they look in the assembly next to other rocks:
I think they'll be a good fit ultimately! Thanks for joining the Collab. I hope you enjoyed and learned from the experience. It was a pleasure working with you 🤝
@theluthier thank you!! It's been a really great learning experience. Thanks for setting it all up!