COLLAB2021 - WIP - Langleyjij

Collaborations

Exciting times welcome to my thread for COLLAB2021 

Please feel free to peruse, I hope you like pottery and rock. 

  • James Langley(langleyjij) replied

    spikeyxxx haha I did say i hacked at it, i'll have another look 

  • Jonathan Lampel replied

    I agree with Spikey that I'd love to see the edges worn, preferably in a painterly way rather than a procedural way to really sell this style. Keep up the great work! Full points for the week. 

  • James Langley(langleyjij) replied

    "Homework Submission - Week 4 - Rocks"

    Final update time

    @jlampel @theluthier spikeyxxx 

    This has been really intersting, so i'd made a mistake when i started  these rocks that i wouldn't realise i'd made until now. I'd created the rocks without considering my UV's when i was working with the final export. So when it came to baking out final maps i had to figure out how to bake all the maps into one place, which has been really helpful. This has really helped me undrestand how maps works and the amount that i've made has really hammered it in. 


    Anyway here's the final rocks with edge waring, cavity maps and normal maps. Final textures and project files in their correct spaces. 

  • splat21 replied

    llangleyjij, it looks like you are finishing up with your project.  And, your rocks look great.  I'd love to post your artwork in the TSMF Blog.  Please let me know if you create a money shot.  

  • spikeyxxx replied

    Hi James, it's definitely a great improvement, but the edges are too straight to my liking (but I am in no way an expert on low-poly modeling and Normal Map baking).

    What I mean is, the edge wear is also almost straight in most places and accentuates the straightness of the edges.

    The green edge is better, but the red ones (I just drew a few as example) not:

    And this doesn't get better when viewed from a distance.

    Luckily though, there is an easy fix; you have your Normal Map set to sRGB:

    When you change that to Non-Color, you get this:

    You should always set the Color Space of your Normal Map to Non-Color! I also did this with you Cavity Map, out of habit, but it not so important there, it does make a difference in the grey-scale values, so you might even want to leave it at sRGB.

    So, great work, you learned a lot and change the Color Space of the Normal Map and you're ready for your money shot as far as I am concerned!

  • James Langley(langleyjij) replied

    Hi spikeyxxx  

    I really appreciate the feedback! The Normal's being srgb was a 100% mistake by me, i should have double-checked before submitting.  The cavity maps though I did not know, I did wonder and should have asked. Thanks so much for going into detail and looking at this. 

    It's been a really fun project and it's been great to have this amount of feedback :)

  • spikeyxxx replied

    With Normal  Maps it's really important, but with cavity maps, it is just something I do, but I don't think it is actually necessary...just something I do, because someone once told me to set all maps, apart from the Color (/Albedo) to Non Color, just to be sure...but I haven't found any proof, that he actually knew what he was talking about ;) It makes a difference, but you don't mess anything up, like with the Normal Maps as far as I can tell.

  • Jonathan Lampel replied

    Excellent work! I agree with all of Spikey's comments about the edge wear. I'm glad you learned a lot during this and congrats on finishing up week 4! 

  • Kent Trammell replied

    Congrats finishing your rocks llangleyjij! My only note is that they're a little on the jagged side of the spectrum. I dialed down the normal map to a strength of 0.5 and that helped out a bit. Here's how they look in the assembly next to other rocks:

    I think they'll be a good fit ultimately! Thanks for joining the Collab. I hope you enjoyed and learned from the experience. It was a pleasure working with you 🤝

  • James Langley(langleyjij) replied

    @theluthier thank you!! It's been a really great learning experience. Thanks for setting it all up!