This is a thread to document my progress for the 2021 Collab Project! So excited to share my work and totally open for any feedback!
hey nice work, perhaps its nice to make a second one where the top of the lanter has the oposite flow so instead of these rounding ) -> going to these rounding ( . then you have 2 examples ready to choose between :)
Homework Submission - Week 1 - Lantern
@theluthier
Here is my model of a lantern. Just made another flow on the top, like yyukinoh1989 suggested and actually I like it much more. Still thinking about how to improve my model and hoping for a feedback! Thank you a lot!
great job you did amazing work , love the shape it has gotten. looking forward to the final result :)
Very nice work mmishag! Clean topology and the model reads very authentic to the art despite the lanterns being so small in the image. You've earned full points from me 👍
Since you've built this as a smoothable model, you're in great position to begin sculpting accents like I did in yesterday's stream. Only difference is you'll need to build a lo-res (final geometry) version to bake to after sculpting. That should be simple though: Just duplicating your hi-res version, removing multires modifier, and minimizing geometry till it's the essential shape for baking.
If that's confusing I will explain more next week to everyone.
Thank you so much for reply!
Since there was no action in my thread, I had and inspiration today to make another model from scratch :D I'll upload it a bit later, still need to finish that mount to the wall (was able to see more details on that higher res reference picture). I think the same comments from yours will apply to that work aswell. The only thing I didn't use any modifiers in both models, just bevels and loopcuts. So I'll need to remove some geometry by hand?
@theluthier phoenix4690
So, I hope that it is correct understanding of what I should be doing :)
Now I have 2 models, high poly (didn't turn of subserf mod) and low poly ready for sculpting and baking! (Completely new lanterns btw, which I personally like much more :D).
Hey Mishag,
Great work on these models! The low poly is what you'll be baking your sculpt detail to next week. This week you'll be sculpting on the highpoly model like Kent did in the livestream, which is now archived to view as you need.
mmishag Looks like you're on the right track to me as far as Lo-poly version & hi-poly version. Way to go! 🤝
I like the new lantern, looks very good and will look even better with sculpted details.
Looks great, is it your intention everything is rounded and almost no hard edges? Maybe for contrast it would be good to add some sharp edges.
Awesome Mishag, its really got that handcrafted feel going for it now. Which I think is going to be key to the whole style. As tobles said the little cracks are great. Is it possible to see the other side too?
phoenix4690 thank you!
I really thought that we need to do all normal maps-baking things this week aswell for some reason :D That's why decided to share midway work :D
But as long as it's all we need to do for now, I'll upload this work from different angles tomorrow as a homework submission!