Collab2021 - WIP - mishag

Collaborations

This is a thread to document my progress for the 2021 Collab Project! So excited to share my work and totally open for any feedback!

  • mishag replied


    Hey everyone! This is my first attempt to model a lantern! Open to any feedback how to improve! Thank you! :)

  • yukino hatake(yukinoh1989) replied

    hey nice work, perhaps its nice to make a second one where the top of the lanter has the oposite flow so instead of these rounding ) -> going to these rounding ( . then you have 2 examples ready to choose between :)

  • mishag replied

    Homework Submission - Week 1 - Lantern

    @theluthier 

    Here is my model of a lantern. Just made another flow on the top, like yyukinoh1989 suggested and actually I like it much more. Still thinking about how to improve my model and hoping for a feedback! Thank you a lot!


  • yukino hatake(yukinoh1989) replied

    great job you did amazing work , love the shape it has gotten. looking forward to the final result :)

  • Kent Trammell replied

    Very nice work mmishag! Clean topology and the model reads very authentic to the art despite the lanterns being so small in the image. You've earned full points from me 👍

    Since you've built this as a smoothable model, you're in great position to begin sculpting accents like I did in yesterday's stream. Only difference is you'll need to build a lo-res (final geometry) version to bake to after sculpting. That should be simple though: Just duplicating your hi-res version, removing multires modifier, and minimizing geometry till it's the essential shape for baking.

    If that's confusing I will explain more next week to everyone.

  • mishag replied

    Thank you so much for reply! 

    Since there was no action in my thread, I had and inspiration today to make another model from scratch :D I'll upload it a bit later, still need to finish that mount to the wall (was able to see more details on that higher res reference picture). I think the same comments from yours will apply to that work aswell. The only thing I didn't use any modifiers in both models, just bevels and loopcuts. So I'll need to remove some geometry by hand?

  • mishag replied

    P.S. I wasn't be able to watch yesterday's live stream, it was too late for me :( So will do it when it'll be available!

  • mishag replied

    @theluthier phoenix4690

    So, I hope that it is correct understanding of what I should be doing :) 

    Now I have 2 models, high poly (didn't turn of subserf mod) and low poly ready for sculpting and baking! (Completely new lanterns btw, which I personally like much more :D).


  • Phil Osterbauer(phoenix4690) replied

    Hey Mishag,

    Great work on these models! The low poly is what you'll be baking your sculpt detail to next week. This week you'll be sculpting on the highpoly model like Kent did in the livestream, which is now archived to view as you need.

  • Kent Trammell replied

    mmishag Looks like you're on the right track to me as far as Lo-poly version & hi-poly version. Way to go! 🤝

  • mishag replied

    Thank you a lot for reply guys, I know how busy you are! 

    Already started sculpting! I hope to finish it today and share with you!

  • Mona Loren(monaloren) replied

    I like the new lantern, looks very good and will look even better with  sculpted details.

  • mishag replied

    mmonaloren really appreciate that :)

  • mishag replied

    Just finished my sculpting! Enjoyed it soooooo much, best part imho :)

    Happy to share with you guy's! 

  • Carlo (lucky) replied

    Looks great, is it your intention everything is  rounded and almost no hard edges? Maybe for contrast it would be good to add some sharp edges. 

  • mishag replied

    lucky thank you for stopping by! It is a scultp made on a high poly version of the model. Final one will be definitely less rounded! You can check it 1 post above! 

    It was intentional, yes, partly because the lantern on the reference picture looks rounded to me :)

  • tobles replied

    Hey,

    I like those little cracks and scraps you added to the lamp. In my opinion this gives a character to this lamp.

  • mishag replied

    ttobles Thank you!

  • Phil Osterbauer(phoenix4690) replied

    Awesome Mishag, its really got that handcrafted feel going for it now. Which I think is going to be key to the whole style.  As tobles said the little cracks are great. Is it possible to see the other side too?

  • mishag replied

    phoenix4690 thank you! 

    I really thought that we need to do all normal maps-baking things this week aswell for some reason :D That's why decided to share midway work :D

    But as long as it's all we need to do for now, I'll upload this work from different angles tomorrow as a homework submission!