Collab2021 - WIP - InterUse

Collaborations

This is an ongoing thread documenting my progress through the 2021 Collab.

  • Shawn Blanch(blanchsb) replied

    My humble opinion: I say if they are not noticeable then just keep going. The shape that your are trying to bake is tricky and I think it is turning out awesome so far.
    I posed some comments in the Discord for the team. You're window is definitely going into the collab so I'm rooting for you big time!

    If you need a hand come message me on the discord and I can try to help out.

  • Kent Trammell replied

    Your normal bakes don't look too problematic to me. Like Shawn says, minor bake errors can be acceptable.

    One thing I will suggest is to increase the resolution of your outer ring using the bevel tool:

    There's an imbalance between the inner geometry and the outer (more inside, less outside). Also an imbalance of high poly details on a visibly jagged ring. I think baking on this updated geo will prove a nicer final result.

  • Kent Trammell replied

    interuse forgot to tag ☝️

  • Michael Artsymovych(interuse) replied

    @theluthier  , thanks for the advice, will fix the outer rim

  • Shawn Blanch(blanchsb) replied

    Hey interuse how goes the final touches? Is your model ready to load into the scene. That window gonna be the cherry on top of the house!

  • Michael Artsymovych(interuse) replied

    @theluthier , I think that the asset is finished, for the most part. I will definitely need to work on my textures in the future, might spend some time on it in the near days, but would appreciate any feedback on the current state.
    I've put the main object into the Master file, with the shader, and all texture maps are synced to google drive.

  • splat21 replied

    interuse, Wow - I really like that window.  Nice finish!!  I have posted your first image in the blog.  If you prefer something different, please provide a new image and comment me in your WIP.  But, I do think it looks great.

    Congratulations in completing the project!

  • Kent Trammell replied

    Way to finish strong interuse! You really brought this window home in a beautiful way. Looks great in the assembly:

    I made some small to the tweaks to the material and also optimized your textured down to 1024 as well as combined your metalness, cavity, and roughness into one texture image. Since they're all grayscale I made the Cavity the RED channel, the metalness the GREEN channel and the roughness the BLUE channel. I went over this process in the week 4 casual stream if you want more info about it. The benefit being we only load one texture file for all 3 textures.

    Excellent work this month! Thank you for joining and contributing to Collab2021. It was a pleasure working with you 🤝