Collab2021 - WIP - wardred

Collaborations

This is my project thread for the April 2021 collaboration.

  • Jonathan Lampel replied

    Nice work, this is looking really good! Definitely your best version yet. 

    I think, when it comes to the shading on the leaves, there's a sweet spot for the number of faces. I tried deleting 75% of those and I think it actually works better because each face isn't getting cut off by other faces as much:

    Of course it removes some volume that would have to be replaced, but you get the idea. For the leaf cards, try to use as few right angles as you can so there's less obvious straight lines:

    Some translucency also really helps here so that the one card isn't way darker than the card next to it that's facing a different direction:

    I would also prefer to see a bit smaller leaves (compensated for by a bigger canopy) so that they better match the scale of the other plants in the scene. 

    The trunk could use some texturing as well, even if it's low resolution and really simple. 

    Lastly, using alpha clipped in the material should be slightly faster to render than alpha hashed since only one sample is needed. 

    Full points for week 3. Hope this helps and keep up the good work! 

  • splat21 replied

    wardred, it looks like you are finishing up with your project.  And, your tree looks great.  I'd love to post your artwork in the TSMF Blog.  Please let me know if you create a money shot.  

  • wardred replied

    Hi splat21,

       I'd be honored to have it featured in the TSMF Blog.  I have a bunch of last minute stuff to do on Sunday.  Don't think I'll have a separate stand alone beauty tree by then, but I plan to finish off my submission for the team.


  • yukino hatake(yukinoh1989) replied

    @jlampel what is the difference between alpha clipped and alpha hashed? 

  • wardred replied

    yyukinoh1989 

    https://cgcookie.com/questions/12949-what-is-the-difference-between-alpha-blend-and-alpha-hashed

    If I'm reading it right, computationally alpha clipped is a simple yes/no.  Alpha hashed does some statistical calculations which increases the computational load.  For something as noisy as leaves, particularly where it's just a black and white silhouette of a leaf in the background, that extra computational load probably isn't buying one a lot.

  • wardred replied

     Homework Submission - Week 4 - MG Trees

    @jlampel


    Time,

       It waits for no man. . . and I ran out.  I didn't do most of the modifications to the canopy that I wanted.  I believe I made it alpha clipped, but that was it.


       I got a normal and cavity map for the tree. . . but I did not do the bark shader.  I think that was Kent.

  • Jonathan Lampel replied

    That's exactly it! Alpha hashed is really useful for things that are partially transparent since it tests the transparency of every pixel several times and averages out the result (not unlike cycles averaging out the color of a pixel from each sample), but since the leaves are either full opaque or fully transparent, alpha clipped lets us get the same result more efficiently. 

  • Jonathan Lampel replied

    Ok, no worries! So do you want to submit what you have for week 4 and wrap it up, or do you want me to add the grade after you've finished whatever changes you'd like to make? 

  • wardred replied

    @jlampel 

    Hi Jonathan,

       Thank you for the thought, but I don't think I'm going to get much updated before the weekend.  I've uploaded WIP_nature_MG-trees_wardred_00.blend.  That neat procedural texture for the bark is Kent's, everything else should be mine.


       One thing I need to do better at is having a scratch file where I do a lot of experimenting and keep the production WIPs fairly clean. . . and versioned.  I like being able to go back to before modifiers are applied if needed.

  • wardred replied

    @jlampel,

       That's a great explanation of why one might want the more expensive computation.  I hadn't even really thought of partially transparent objects!

  • splat21 replied

    wardred, you posted a screen shot of your tree in the HQ forum.  Is that what you want me to use as a money shot in the blog?  Can you please clarify?  I have already removed the Blender grid in the background and put the tree in front of a solid grey.  Please advise if you want me to use it.

  • wardred replied

    splat21 - Wow, that was fast.  Sorry, give me just a minute.  I may have a better angle soon.

  • splat21 replied

    wardred - the ideal resolution, due to the frame, is 1650x950 (letterbox aspect ratio).  If you could put a pleasant background behind your tree with this resolution, that would be helpful.

  • wardred replied

    splat21 - Sorry for any confusion.

    I think these two look better:

    And with just a gray background

  • wardred replied

    splat21 - Just saw your note about the aspect ratio, I'll do one more round.

  • wardred replied

    splat21  - Last one.

  • splat21 replied

    wardred - That works!  And, it looks great.  Congratulations on completing the project.  

  • yukino hatake(yukinoh1989) replied

    Thank you guys :D 

  • Jonathan Lampel replied

    wardred I think this turned out really well! Congrats on finishing and full points for the last week :) 

  • wardred replied

    Thank you yyukinoh1989!