Primitive Modeling Challenge - Boat
Hello everyone! I made this boat with the prompting of Jonathan Lampel from the Fundamentals of 3D Mesh Modeling Course. This boat is inspired by Jolly Redd's Boat in Animal Crossing: New Horizons. The meshes used are all primitive models and edit mode was not used. The image was rendered in Cycles in both the day and night versions. Tell me what you think about it! :)
Fantastic Rak!
It really 'catches' the original.
The noise, left in the night version, together with the subtle reflection even give it an illusion of water.
Well done!
Wow! Thanks so much for that descriptive feedback. I am really delighted by your comment. :D Nice pun by the way!
Hello again, Jonathan! I'd like to express my gratitude for this comment. Thank you for seeing this, it means so much. I'm all the more inspired to make more Blender creations (though simple) :D
Sci-Fi Crate Exercise
Followed Jonathan Lampel's tutorial section of modeling a Sci-Fi Crate with additional simple designs such as bolts, emissions, and other extrusions. Let me know what you think. :D
Another Version of the Crate Exercise - Minecraft
I followed Jonathan Lampel's instructions to make another version of a crate from the Sci-Fi crate exercise, so I made this Crafting Table and tons of torches for going underground in Minecraft. Still got a lot to learn on texturing though!
Extrusions Exercise - Robot
Also forgot to upload this. Jonathan prompted to try making a Robot from the "Extrude" section lesson. I patterned this from the Pokemon called "Golurk." I also made day and night versions of this automaton Pokemon. I mainly used the knife tool and although the topology here is a mess, I believe that with lots of practice, I can get smooth meshes in the future. Tell me what you think about it! :D
WOW! I really like how you play with emission materials for your lighting in particular.
The part that intrigues me the most is those glowing swirls and the crack across the chest. Is this what you meant by messy topology and the knife tool?
Personally I'm too rigid about such things and trying to get a "nice" mesh even if nobody will see it. I think it's cool that you focused on the creativity and appeal of the piece, because in the end, in a still render it only matters what you can see, right? :)
You're going places. Keep it up!
Oh my gosh I am overwhelmed by what you wrote. Thank you!
Yes, actually! I just played with the knife tool to make these cracks and swirls and applied emissions on the faces. I do wish to have a nice mesh as well when I get more experienced. I really agree with you that it is a really great practice once you have awesome models and still follow a clean topology (especially for animations and stuff). At least for this render though, creativity outweighs good topology (haha!)
Thank you again! I felt really motivated by your comment. I wish you good things in your Blender journey as well!