COLLAB2021 - Los Habaneros - House Interior Team

Welcome! Welcome!



This here be Los Habanero House. Put on your sorting hat and be assigned to your seat. 

Our Mission, should you choose to have any choice since you have already accepted it, is to make the interior of the Spice Vendor House.

It's a passion thing, for us who want to keep making cool stuff and get this project to the next level and get your skills to the next next next level or continue perfecting your skills if they already are in the next next level. We are just a bunch of guys and gals wanting to see those doors open and reveal an interior that feels like someone really lives in it. 

So the official story is grounded in reality. The Spice Vendor goes out on adventures and comes back with rare spices which he prepares in his house. It is set in the real world. Yet we in the forums continuously joked around and kept making a ridiculous background story which people grew attached to. Sadly that story is not the focus of the Spice Vendor project.

But that doesn't mean we have to discard them, our crazy talks can appear on the house as easter eggs. For example statues or lamps on a counter can take the form of some of the things we've been creating through conversation. So it all goes as follows....


The Official/Unofficial Story


Melvin lives in this house or at least the house is his responsibility. 


It's not his house, he has no money to own such a big place and money and ownership is for earthly people anyways. The house is the spice vendor's house, things inside are made for regular people, plus you look at Melvin and he looks more like he likes living in a cave.

The name of the busyness is Vadimspice Merchantile Homestead “Delights in Spice” 

He is to the spice vendor what Alfred is to Bruce Wayne, a loyal faithful helper that very much likes to keep things tidy up. He is a master of spices and keeps the property functioning to its fullest potential, makes all sorts of arrangements, knows all and has immense talents in spices and its mixtures, everyone in town knows him and likes him, the owner of the house trusts him very much, he travels a lot so Melvin is the primary caretaker of the property.

Legend has it that the spice vendor ordered a package on Amazon and when it arrived they charged him a fortune in shipping weight, and he was like what is this heavy box? this isn't what I ordered, and  when he opened it Melvin was inside and that's how he came to live in the house. How did he ended up in there? no one knows.

We kinda know where he comes from since somewhere in the house there is secret entrance that goes to his world, you exit the same house but in a different place for sure..

Turns out Melvin is secretly is a Wizard, with his wizard robes and everything, when he feels like wearing them. Kinda of like Batman, when its called for. 

In his world he can grow the most exotics of spices, that is where he gets them and baffles his spice vendor master. 

Melvin has a pet whale is his world...

The whale lives free and swims up river to the house when called for. Its name is Willem Alfred Whalfred DaWhale. Melvin sets up all his bags on the back and off they go, traveling to all towns, trading in spice. The whale may or may not have her own room in the spice vendor's house.

In the woods not far from the house there lives an owl. 



The owl rolls around in an unicycle and carries a cement umbrella. He rides the unicycle because he can't fly and he doesn't realize he can't fly because the cement umbrella is too heavy. The cement umbrella was given to him by someone very dear to him and he doesn't want to let it go not even for a second. Plus he doesn't understand the physics of mass and gravity and you know he gets confuse, it happens to the best of us. He tries to fly but he can't do it anymore, "what in the world is happening?" he thinks to himself. His past is hindering his future.

So Melvin has a life here, he likes it. Though his noble heart sometimes gets him in trouble. 

Melvin has a record for "Illegal Potions and Spells Lab Underground Operation".

But it was not his fault, he was tricked by No Mouth, All Action Red Nelb.


Melvin had no idea Red Nelb wasn't just ordering potions for his dying grandmother, Melvin thought he was saving a life, Mr. Nelb here was re-selling them and making a huge profit, cornering the market and Nelb blamed it all on poor Melvin. And now Melvin is trying to put his life back together, using his potions for the betterment of all creatures. But since people have two grandma's, Nelb tricked using his other grandma as an excuse and Melvin fell for it again. Luckily people don't have more than two grandma's. 

But that is not the only life challenge.

Melvin has a bunch of merry friends, they are all good, each with their own personalities, except for the blue last one, he is totally a bully. Every protagonist has an antagonist, he even has the W, like Mario and Wario, Melvin and Welvin. More there of, blue is even the opposite of orange in the color wheel, destined to turn to the darkside.

Welvin liked to put some magical extra something something on the spices and got in trouble. Melvin was like "We are not that kind of store Welvin! No Mouth, All Action Red Nelb tricked me with his grandma, twice!" A fight like in the tower with Gandalf and Saruman broke between them on the third floor of the house. It was not pretty. 

What to do?

Just what we already have been doing on the collab. It's the chance to make your own stuff with the skills we already learned. For now we don't have a direction of how the interior is going to be. Kent is working with Vadim to give is a north to follow. We'll wait for that but in the mean time we can start working on generic things that will be in a house no matter what. Pick an asset and say you want to do it and have a go at it. 

  • ladymito replied


  • smacarthur replied

    The third one is cool. Just like real)

  • smacarthur replied

    Shades?

  • smacarthur replied

    I saw similar lab

  • Omar Domenech(dostovel) replied

    Dang, people have been so ingenious throughout the ages. That video clearly shows how they automatized the work using the mills. Looks so awesome. You're going for the real life workings of the mill LadyMito, rigging and all, I love it. The gears look way too high poly judging from the wireframes, try making them without subsurface, as low poly as you can since we're shooting for real time render with EEVEE. 

    The Whale's quarters. Well, the river that flows through the house has a whale in it apparently, and there's a small dock in the back of the house with a small boat there, so the whale was made the captain of that boat. Now as a captain, shouldn't the whale have a room in the house? where is it going to sleep? in the river? on the boat? I mean I'm just being nice to the whale here, so I temporarily assigned her that room.

  • ladymito replied

    dostovel  I am sketching it with some 3d addons (gearmaster) at the moment. To know where the low poly will go. And the whale thing, I don't understand the word. Ballena? (Spanish) Is a whale-dolphin going to live at home? Lol

  • Omar Domenech(dostovel) replied

    Some minor observations:



    Since we are probably going to work on various assets per person, there's no need to name the asset on the blend's file name. If we have a file per asset, there is going to needlessly be too many files. So it's enough calling it by your name or username "House_Assets_[NAME or USERNAME].blend. We can later go into the .blend file and link the asset identifying it by its collection name. 

    Also try to go into EDIT -> Save & Load and put the Save Versions to 0. That way we also avoid cluttering the folder with lots of extra .blend files


  • Omar Domenech(dostovel) replied

    Yes, that's the spanish word for whale. Yeah a whale whale.

    Yep, that's a thing here in this house. I don't even remember how we got a whale to be a guest, but now I feel bad kicking it out.

  • Omar Domenech(dostovel) replied

    I don't know much about rigging, put maybe the handle is parented to the crank and it is inheriting the rotation. Maybe use a copy location or something like that so the rotation isn't taken into account?

  • Dave Hudson(createanimissions) replied

    BTW, are we supposed to link the assets ourselves or is that something you do as you check the files?

  • Omar Domenech(dostovel) replied

    Yeah I can link them. I think Kent is the one that has control of the main file, but since the Collab hasn't started yet and we're just having a bit of insubordinate fun with the interior, I might as well manage that for a while. 

    We're in a small hiatus, waiting for the right direction as our personal Jesus lights our way with some cool concept arts of the interior.

  • Omar Domenech(dostovel) replied

    cgcdough Dough, your fish is huge. I kinda like it like that. I was going to say you should fix the scale, but screw it, that's going in the second floor wall.



    Your file naming convention has to be taken care though, the thing is just called "Collection". How about "Freddy Big Mouth"




  • Omar Domenech(dostovel) replied

    Ok, looking great!



    ladymito We shouldn't be making parts from the exterior of the house, that's from the real Main Collab, our stuff is inside of the house only, but I get that's part of your mechanisms part, so just try to leave the outside wheel as basic as possible... now the inside aparatus is looking awesome!




  • yukino hatake(yukinoh1989) replied

    wow dang this looks indeed really great :D

  • ladymito replied

    Yup, when I model it all, it will be a simple circle.

  • Dave Hudson(createanimissions) replied

    Looking great, everyone! dostovel , I just added this tankard to my file, because every spice vendor needs to relax with a good strong ale at the end of the day.

  • Omar Domenech(dostovel) replied

    Awesome, Dave, I'll link it. In fact that just became your name Collab name for me, you shall hence forth be known as "Awesome Dave"


  • Omar Domenech(dostovel) replied

    Yukino, we're only like 0.08% there. We need lots and lots of details to make this feel alive. You know what I think of, anyone who has played Uncharted 4, at the beginning in Nathan's Drake house, that house felt like someone really lived there with so much legit placement of stuffs.

  • Omar Domenech(dostovel) replied

  • Cookie Dough(cgcdough) replied

    Lol, I like it that way too.