Hi,
To be brief, I am trying to implement what I've learned from the rig course to the rocket course (preparing myself for the collaboration in April).
The issue is that when I rotate the base bone (the big one), the rotation affect as well the copy rotation of the child
Here's the issue shown with a picture. I'm sure it's a stupid mistake but can't figure out how to go around it for now.
Hi Onsie,
I haven't watched Grant's rocket course, but from the image I am wondering why you need a copy rotation constraint at all.
If you want all the smaller parts to follow the Main control, you can just use parenting....but then it looks like the relationship lines suggest that you are anyway.
I'm not exactly sure what you are trying to achieve with the constraint, can you explain more please?
I'll try to explain it more clearly...
Okay, so I have a DEF_base bone that basically control the rocket and is the parent of the other bones. The other bones are for the booster (4 of them, so 4 more bones) and the wings (4 as well, 4 more bones).
As far as the mesh is concerned, every part (the base, the boosters and the wings) are seperated and each bone is associated with a mesh.
Then, I use a copy rotation on every booster (3 target and 1 owner) so that I can rotate all 4 boosters with only the rotation of one booster and did the same for the wings.
That's for the setup so far but I have an issue when I try to rotate the DEF_base. For some reason, the rotation of the DEF_base triggers the rotation of the copy rotation constraint.
If my explanation is not enough, I have the blend file in sketchfab and hope it can shed some light to my issue :)
Link to download the model