Hey guys,
right now I'm polishing a sculpt and I'm having trouble with my blender 2.9 performance. I've already put so many vertices in with dyntopo that blender runs very slow. Has anybody a tip on how to get things running smooth again?
I thought about starting the retopology on those areas I've already polished and delete those parts afterwards to get rid of those many vertices. Is that a good approach?
Regards,
tobles
You can try to reduce the vertice count with the "Decimate" modifier.
That´s what I do when my sculpt starts to lag
Or you could maybe use the Simplify Brush to lower the detail size in specific areas.