Blender performance problem

Hey guys,

right now I'm polishing a sculpt and I'm having trouble with my blender 2.9 performance. I've already put so many vertices in with dyntopo that blender runs very slow. Has anybody a tip on how to get things running smooth again?

I thought about starting the retopology on those areas I've already polished and delete those parts afterwards to get rid of those many vertices. Is that a good approach?

Regards,
tobles

  • Ingrid Frank(Fide) replied

    You can try to reduce the vertice count with the "Decimate" modifier. 

    That´s what I do when my sculpt starts to lag

  • spikeyxxx replied

    Or you could maybe use the Simplify Brush to lower the detail size in specific areas.

  • tobles replied

    Hey,

    thanks for your help. Sadly it was already too late :( I have to start over with the polishing.

    Greetings,
    tobles