New vertices appear in object mode

posted to: Mesh Anatomy

Hey! I can't find the reason - why everything is correct in edit mode, but a new sharp corner appears in edit mode? Thanks!:)

  • spikeyxxx replied

    Hard to tell, but maybe your Normals are inconsistent...

    In Edit Mode, select everything and then SHIFT+N (Recalculate Normals).

    You can enable the Face Orientation Overlay to see if something is wrong (works in both  Object and Edit Mode)

  • schunja replied

    Hooray! In the Face Orientation I saw which vertices need to be removed to correct a mistake. You are a wizard)