"Alien Abduction" Ufo Creation: Duerer's Progress

posted to: Animating the UFO

I've started to create my own UFO:


"Is it time to panic?" ๐Ÿ˜ฑ๐Ÿ›ธ


  • Ingmar Franz(duerer) replied

    The aliens have upgraded their invasion fleet ๐Ÿ˜‰๐Ÿ›ธ:


  • Ingmar Franz(duerer) replied

    Aliens at work ๐Ÿ˜‰๐Ÿ›ธ:

  • Ingmar Franz(duerer) replied

    Further detailing the UFO with panels:

  • Shawn Blanch(blanchsb) replied

    Reminds me of a 1980's film style!

  • Ingmar Franz(duerer) replied

    blanchsb Shawn, I even thought at older films, not a special one but in the style of old black-and-white movies.

  • Ingmar Franz(duerer) replied

    A short animation test of the "Abduction Beam":

  • Ingmar Franz(duerer) replied

    The "Abduction Beam" in action as seen from the ground and from the orbit:

  • Ingmar Franz(duerer) replied

    With the completed rig it's time for the UFO animation:

  • adrian replied

    Not a time to panic!!!!

    Our Saviours are here..... ๐Ÿ‘ฝ

  • Ingmar Franz(duerer) replied

    I'm still working on the rig. It's lagging heavily when rotating the bone in the image below while in "Pose Mode", but in "Edit Mode" the same rotation works fine. How can I fix this?

  • Ingmar Franz(duerer) replied

    The two bones in the bottom part of the screenshot above are used for opening the shutter and scaling the "Abduction Beam" with the help of "Drivers". But I don't see there a reason for the lagging.

  • Ingmar Franz(duerer) replied

    The lagging can be avoided by switching off the visibility of the UFO mesh object. But you have to eitherย uncheck the "Exclude from View Layer" box (strange naming since the unchecking excludes) orย turn off the "Global Viewport Visibility"ย ("Screen Symbol") which switches off the visibility of the original object as well as of all instances in the same file or "Linked Duplicates" in external files:

    The "Eye Symbol" also turns off the mesh object's visibility but this doesn't remove the lagging of the "Bone" movements in "Pose Mode".

  • Ingmar Franz(duerer) replied

    The rig for the cannons is now complete:

    Now, I need some laser beams ๐Ÿ›ธ๐Ÿ“ก ๐Ÿ˜‰!

  • Ingmar Franz(duerer) replied

    A first laser test:

  • Ingmar Franz(duerer) replied

    And with impact sparks: