Hey there
I'm kind of doing my own sculpting month with sculpting every day.
I use dynotopo with relative detail.
After some time especially when I try to smooth things, I get vertices that are laying above the vertices. And that makes ery ugly mistakes.
Does anyone know why this happends? What am I doing wrong or is there a way to fix this other than going into edit mode and deleting and merging them by hand?
also its not double geometry- its just on certain spots
- it appends after smoothign an darea and the working over it again.
okay found a fix with the help of another blender channel
what they said:
-Yes, this is a bug with dyntopo. It can be replicated by overlapping geometry and inflating it.
- To solve this do a VDB remesh at 1/(sculpting resolution *2) and you will lose no details, but it may take a while depending on resolution.
-If your silhouette is looking good, I suggest using multi resolution instead of dyntopo. After the VDB remesh, quad remesh and add a multi res modifier. Multi res is more performant and easily bakes displacement maps.
Tried this and worked :)
hope this helpes others too