Joining objects to a rigged model

I have a 3d model of a character that i have already rigged. The problem is that i want to join the shoes and jacket alongwith the hair to the 3d rigged model. Can somebody help me. Thanks

  • bitbuilder replied

    just pop the clothing over the figure, sculpt out (without dytopo) the items to fit. Parent the clothing to the armature, or just the bones in that area do some poses to see if it works. if not then delete all that bad vertex information then do a data transfer modifier and grab the vertex data from the rigged mesh.