Hi there, I am taking the Introduction to Character modeling course. I'm currently retoplogizing the character's head and am curious how does one rig and animate a character's high-poly detail? I know you rig the low-poly retop mesh, but how do you retain the high details and have them deform properly? Is it through applying a displacement map or normal map, or do you add/apply a shrinkwrap modifier and will that do the trick? Any tutorials or details on this process would be super helpful, thanks!
Hello!
The typical solution to this is to bake and apply a normal map to your retopologized object. I'm not sure if there is a character-specific tutorial on how to do so here on CGC but this course covers the basics:
https://cgcookie.com/course/intro-to-normal-map-modeling-for-games
The course uses 2.78 but the theories and workflow are the same.