Rigging Piero's Facial Controls: Duerer's Progress

After mirroring the "Shapekeys" in preparation for the rigging of Piero's "Facial Shapekeys" a quick "Preview Rendering Screenshot" in "Cheek Suck Pose":

  • Ingmar Franz(duerer) replied

    With a "Corrective Shapekey" for both eyelids on the left side and some further tweaking I get this:


    The "Corrective Shapekey" is still active on the last frame with an "Influence" of "0.176" because the eyeball would otherwise pierce through the eyelids on their way to the maximum opening:

  • Ingmar Franz(duerer) replied

    My "Parabolic Function" looks like this: 

    (-(((var*2)-0.59)*((var*2)-0.59))+0.33)*3

    A graphical representation (sky blue curve) and the intermediate steps for creating that curve:

  • Ingmar Franz(duerer) replied

    Just a quick "Cycles Preview Render" snapshot with  a test of the "Shapekeys" for "Cheek Puff", "Mouth Corner", "Inner Eyebrow", "Middle Eyebrow"  and both "Eyelids" on Piero's left side:

  • Ingmar Franz(duerer) replied

    A new bone added for the upper beak and some new "Custom Bone Shapes" as well:





  • Ingmar Franz(duerer) replied

    Piero's rig is now complete and ready for animation:

    There're 438 bones in total .