Skinning Piero's Mesh: Duerer's Progress:

posted to: Mesh Skinning

A posing test for Piero after parenting the mesh to the "Deformation Bones" using "Automated Weights":

  • Ingmar Franz(duerer) replied

    A Cycles test rendering with the feather meshes skinned:

  • Ingmar Franz(duerer) replied

    All feather meshes skinned to their corresponding bones:

  • Ingmar Franz(duerer) replied

    There're gaps opening when the claws are clutching:

    Also with the original Piero:

    The toe nails probably shouldn't rotate so freely.  I tried lowering the vertex weights for the nails but this didn't change the behaviour.

  • Ingmar Franz(duerer) replied

    With some corrections to the toe nails, the gaps shouldn't be visible as long as no close-up views are needed:

  • Ingmar Franz(duerer) replied

    I've reshaped the toe nails so that they now better close the gaps:

  • Shawn Blanch(blanchsb) replied

    Wow it is really coming together. Nice work duerer 

  • Ingmar Franz(duerer) replied

    Thank you, blanchsb 😀! Some weight painting still has to be done in the head and shoulder area 🎨.

  • Ingmar Franz(duerer) replied

    Piero's main rig is now complete:

    The Cycles rendering is here.

    Next step: Facial shapekeys and their rig.