A posing test for Piero after parenting the mesh to the "Deformation Bones" using "Automated Weights":
There're gaps opening when the claws are clutching:
Also with the original Piero:
The toe nails probably shouldn't rotate so freely. I tried lowering the vertex weights for the nails but this didn't change the behaviour.
With some corrections to the toe nails, the gaps shouldn't be visible as long as no close-up views are needed:
Thank you, blanchsb 😀! Some weight painting still has to be done in the head and shoulder area 🎨.
Piero's main rig is now complete:
The Cycles rendering is here.
Next step: Facial shapekeys and their rig.