Is there a way to translate Ra(µm) (average Roughness) into Blender?

Like translating Ra 1.6 to the apropiate roughness value between 0 to 1? Because Roughness values are always displayed on technical drawings to specify how rough something should be. I think it could be usefull to make realistic materials, when using values like that instead of "quessing" based on the perspective of the creator/artist.

https://en.wikipedia.org/wiki/Surface_roughness#Amplitude_parameters

  • spikeyxxx replied

    No, because Roughness in Blender is a visual trick to simulate surface roughness and (according to the mentioned article):

    [...] surfaces which are obviously different to the human eye [...] Ra fails to distinguish between two surfaces where one is composed of peaks on an otherwise smooth surface and the other is composed of troughs of the same amplitude.

    So: different looking surfaces can have the same Ra value.

  • CG GroundBirdie(groundbird) replied

    Guess, i didn't read properly. Thanks for the reply anyway.