Blender 2.90: Can surface snapping of extruded bones (CTRL + RMB) be turned off ?

posted to: Deformation Bones

When I extrude a bone in right side view with CTRL + Right Click in Blender 2.90, the bone's tail snaps to the surface of my Piero. Can this behaviour turned off? An extrusion with "E" does no snapping.

The last extruded bone at the top with the model turned only to offer a better look.

  • Wayne Dixon replied

    Hi Ingmar, That behaviour shouldn't be occurring at all.

    I have tested it and cannot reproduce this (I usually use right click select but I tested it with left click select as well)


    Can you do a screen recording of this as it might need to be submitted as a bug to the devs.


  • Ingmar Franz(duerer) replied

    @waylow I've found out that the bone's tail, when using CTRL + Right Click in Blender's "Right Side View", snaps with my settings to the "Cursor X Position" (the depth from that angle):

    I does NOT depend on the "Pivot Point Setting" (in my example "Cursor").

    Doing the same in "Front View" snap the tail of the extruded bone to the "Cursor Y Position" (the depth from that perspective):

    I've set the "Pivot Point" to "Active Element" for the last two screenshots in order to show that this setting has no influence as one could think when looking at the first two images.

  • Ingmar Franz(duerer) replied

    I've found it now here in the Blender "2.90 Manual":


    Mouse Clicks

    Reference

    Mode

    Edit Mode

    Hotkey

    Ctrl-RMB

    If at least one bone is selected, Ctrl-RMB-clicking adds a new bone.

    About the new bone’s tip:

    After you Ctrl-RMB-clicked it becomes the active element in the armature, it appears to be right where you clicked, but (as in mesh editing) it will be on the plane parallel to the view and passing through the 3D cursor.

    The position of the root and the parenting of the new bone depends on the active element:

    ../../../../_images/animation_armatures_bones_editing_extrude_mouse-clicks-1.png

    Ctrl-clicking when the active element is a bone.

    If the active element is a bone:

    ../../../../_images/animation_armatures_bones_editing_extrude_mouse-clicks-2.png

    Ctrl-clicking when the active element is a tip.

    If the active element is a tip:

  • Wayne Dixon replied

    Did you solve your issue?

    Was it that you were extruding 2 bones at once because you had the head and the tail selected?

  • Ingmar Franz(duerer) replied

    @waylow The "3D Cursor" was at "Global X  0.4728" as can be seen in the "Properties Panel" in the first screenshot. Therefore, in Blender's "Right Side View", extruding a bone with "CTRL + Right Click" placed the "Tail" of the new bone in a plane running through the "3D Cursor" perpendicular to the "View Axis". I falsely assumed that the "Tail" of the new bon in "Right Side View" would copy the "Depth" (that is from this perspective the "X-Position") from the "Tail" of the "Parent Bone" as Blender does with "Vertx Extrusions".