Dear Wayne,
I don't know how to explain but let me try, and plz plz help me out .i am completely lost and have no clue
when we have deleted all the keyframes of left foot in action editor, and we have copied and pasted everything from the right foot to the left other then Foot_IK_L.
and we have just copied Foot_ik_R and pasted mirror to the same Foot_ik_R, that means technically still there is no keyframes in action editor for Foot_IK_L.
But how come Foot_ik_R and Foot_IK_L doing the same thing.
@shuba please read the above message again, this is the instructions. In your videos you are not doing any of these things that I have mentioned.
"Current Value" means the value that is there before you edit it.
In your video you can clearing this value and pasting (-1.3/2) into that value on every keyframe. (ie - you are shifting every keyframe back to -0.65) but you should be subtracting this value from the value that is already in the channel.
Now why can't you copy and paste? That is because you don't have any channels to paste to so Blender doesn't know what you want to do. In the video I explain that I deleted all the keyframes EXCEPT the first frame so "it has channels that it can paste to".
But when you copy and paste make sure you do it in the VIEWPORT not the Dope Sheet or Timeline.
Also my handle on this site is @waylow, you have been notifying another user that is called "wayne".
I can imagine that they would be rather confused right now.
@waylow
Thanks waylow, thats what I am wondering why i am not getting your timely reply , I thought to myself maybe because i am asking too many goofy questions. I was literally bashing myself
I got your point regarding Current value in Y location for left feet.
My concern is,
1-when we paste mirror on to the left feet, there is a value generated in Y location.
2-but when we drag the left feet back for translation, there is a new value generated in Y location.
here which one you refer to as current value
2nd ly
Regarding copy and paste mirror, i am asking for the ARMS .
we did set keyframes for one arm ,but when we copy and paste mirror to the other arm. Its showing error as there is no keyframes on the arms which we are targeting for paste mirror. what need to be done in that case??
3rd
what is constraint which you are mentioning while doing -1.3/2
4th
i-My mouse should be in dope sheet while selecting all the keyframes,
ii-mouse should be in Action editor while copying all the keyframes and should paste it by hovering on viewport .
Is that good to go??.
Hi Subha,
I am in a different time zone to you, therefore I cannot answer your questions in the middle of the night while I am asleep.
Please be patient and just relax. All of this stuff is complex so it is natural that you will not understand it straight away.
Here is the main thing that you are not understanding each time I am responding.
You need to copy the POSE in the VIEWPORT and paste the mirrored version in the VIEWPORT. However, you also need to make sure there are channels to paste into, otherwise you will get an error. (this is what is happening with your arm there are no channels to paste into)
I would suggest that you watch this course first which explains all the things that you are struggling with.
https://cgcookie.com/course/fundamentals-of-animation-in-blender-2-8x
And then come back to the animation bootcamp.
when i have copied Ik_feet_R and paste the mirror to the Ik_Feet_L by selecting Ik_Feet_L.it has give the result as per the tutorial.
just to make mention of this underscore L ( _L ) is not what blender wants to see in the naming...
it needs to be dot L ( .L )
Hey Mark, that isn't quite right.
Blender will accept .L _L .R _R as well as lowercase .l _l .r _r
It also works if these are at the front of the name (prefix) rather than a suffix.
However, the most commonly adopted convention is the .L and .R (suffix)
I believe this is because it is easiest to read.
maybe running a bit behind time on newer blender, it used to be an issue
thanks for the info
@waylow
good morning.
I have offset my cycle modifier for both feet and torso. but rivet is coming back to its origin point .
https://screenrec.com/share/LS5vtMwuBqPFA link for reference.
Requesting your feedback.
Hi subha.
That is because the animation is looping back to the start. It is playing the frame range you told it to play.
If you scrub past the end of the frame range you will see him continuing to move forward.
You should check out the Fundamentals of Animation first. This course is quick and it will save us both some time because I have a feeling you won't need to ask as many questions and you'll be able to move forward faster.
https://cgcookie.com/course/fundamentals-of-animation-in-blender-2-8x