Lost while mirroring one foot to other

Dear Wayne,

I don't know how to explain but let me try, and plz plz  help me out .i am completely lost and have no clue 

when we have deleted all the keyframes of left  foot in action editor, and we have copied and pasted everything from the right foot to the left other then Foot_IK_L.

and we have just copied Foot_ik_R and pasted mirror to the same Foot_ik_R, that means technically still there is no keyframes in action editor for  Foot_IK_L.

But how come Foot_ik_R and Foot_IK_L doing the same thing.

 

  • Wayne Dixon replied

    @shuba please read the above message again, this is the instructions.  In your videos you are not doing any of these things that I have mentioned.

    "Current Value" means the value that is there before you edit it.  

    In your video you can clearing this value and pasting (-1.3/2)  into that value on every keyframe.  (ie - you are shifting every keyframe back to -0.65)  but you should be subtracting this value from the value that is already in the channel.

    Now why can't you copy and paste?  That is because you don't have any channels to paste to so Blender doesn't know what you want to do.  In the video I explain that I deleted all the keyframes EXCEPT the first frame so "it has channels that it can paste to".

    But when you copy and paste make sure you do it in the VIEWPORT not the Dope Sheet or Timeline.

    Also my handle on this site is @waylow, you have been notifying another user that is called "wayne".

    I can imagine that they would be rather confused right now.


  • subha replied

    @waylow 

    Thanks waylow, thats what I am wondering why i am not getting your timely reply , I thought to myself maybe because i am asking too many goofy questions. I was literally bashing myself 

    I  got your point regarding Current value in Y location for left feet.

     My concern is, 

    1-when we  paste mirror on to the left  feet, there is a value generated in  Y location.

     2-but  when we drag the  left feet  back for translation, there is a new  value generated in Y location.

    here which one you refer to as current value

    2nd ly

    Regarding copy and paste mirror, i am asking for the ARMS .

    we did set keyframes for one arm ,but when we copy and paste mirror to the other arm. Its showing error as there is no keyframes on the arms which we are targeting for paste mirror. what need to be done in that case??

    3rd 

    what is constraint which you are mentioning while doing -1.3/2

    4th

    i-My mouse should be in  dope sheet while selecting all the keyframes,

    ii-mouse should be in Action editor while copying all the keyframes   and should paste it by hovering on  viewport .

     Is that good to go??.


      

      

  • subha replied

    @waylow 

    I would be grateful if you could respond to my queries.

    please ,humble request.


  • subha replied

    @waylow 


    sir plzzzzzzz.

  • Wayne Dixon replied

    Hi Subha,

    I am in a different time zone to you, therefore I cannot answer your questions in the middle of the night while I am asleep.

    Please be patient and just relax.  All of this stuff is complex so it is natural that you will not understand it straight away.


    Here is the main thing that you are not understanding each time I am responding.  

    You need to copy the POSE in the VIEWPORT and paste the mirrored version in the VIEWPORT.  However, you also need to make sure there are channels to paste into, otherwise you will get an error. (this is what is happening with your arm there are no channels to paste into)


    I would suggest that you watch this course first which explains all the things that you are struggling with.

    https://cgcookie.com/course/fundamentals-of-animation-in-blender-2-8x


    And then come back to the animation bootcamp.

  • subha replied

    @waylow 

    Requesting your response.

    plz

  • Wayne Dixon replied

    Hi Subha.

    Please see at the very bottom of this thread.  I responded yesterday.

  • Mark Smith(me1958424) replied

    when i have copied  Ik_feet_R and paste the mirror to the Ik_Feet_L by selecting  Ik_Feet_L.it has give the result as per the tutorial.


    just to make mention of this underscore L ( _L ) is not what blender wants to see in the naming...

    it needs to be dot L ( .L )

  • Wayne Dixon replied

    Hey Mark, that isn't quite right.

    Blender will accept .L _L .R _R as well as lowercase .l _l .r _r

    It also works if these are at the front of the name (prefix) rather than a suffix.


    However, the most commonly adopted convention is the .L and .R (suffix)

    I believe this is because it is easiest to read.

  • Mark Smith(me1958424) replied

    maybe running a bit behind time on newer blender, it used to be an issue

    thanks for the info

  • subha replied

     @waylow

    good morning.

    I have offset my cycle modifier for both feet and torso. but rivet is coming back to its origin point .

    https://screenrec.com/share/LS5vtMwuBqPFA link for reference.

    Requesting your feedback.


  • Wayne Dixon replied

    Hi subha.

    That is because the animation is looping back to the start.  It is playing the frame range you told it to play.

    If you scrub past the end of the frame range you will see him continuing to move forward.


    You should check out the Fundamentals of Animation first.  This course is quick and it will save us both some time because I have a feeling you won't need to ask as many questions and you'll be able to move forward faster.

    https://cgcookie.com/course/fundamentals-of-animation-in-blender-2-8x



  • subha replied

    @waylow 

    noted, I will adhere to the same