My WIP thread for 2020 Pumpkin Challenge.
First pumpkin attempt, I'm actually reasonably happy with it, may end up being the final.
and simple shading node setup for the skin ,
flesh,
and stem,
add some lighting and quick render,
next I will work on the scene for my pump'n pumpkin.
Excellent model and lighting, @adrian2301 👍! I can hardly wait to see the whole scene 👀!
Here's Pump'n Pumpkin, Mafianiac enforcer. With his pump action shotgun, ready to wreak havoc amongst the tombstones.
Final scene almost done.
and some of the assets...
I was pleased with the cigar, a simple shape but the node setup just came together, this would normally take me a good couple of hours fiddling around and I'm still not 100%, but I must be improving, 15 minutes and I was happy.
Probably not the most efficient setup but it works.
Looks okay to me, apart from one tiny thing; can you actually see the difference between a Detail size of 16 and a Detail size of 2 or 3 in this set-up? (Top left Noise Texture!), especially since you mix it in at only about 20%...
Just asking, because usually the difference between a Detail of 2 or 3 and of 16 is hardly noticeable, but 16 is a LOT more computational expensive...(Detail is the most expesive setting in the Noise Texture!)
People do this a lot: just sliding the Detail up to max...'more is better'...Well, I've got an old computer, so I have to be careful ;)
If it works here for you that's great, just be aware of this, in case you get more complex node set-ups ;)
Your right spikeyxxx , when I added the noise texture, 2 was not nearly enough so I ramped it right up to 16. I just tested it and got it down to 5 before it had a noticeable difference from 16.
This is one of those tricks learnt by watching @theluthier , a noise texture to influence the vector. Never needed to use it before, glad I was paying attention in class.