Hi,
I'm trying to texture a low poly model using a colour palette, but instead of the colour rendering fully they have a weird smeared effect. Does anyone know what I might be doing wrong?
UV:
The shader is a Image Texture -> Diffuse BSDF -> Output
Result and Shader:
Thanks for your help,
Paul
In order to troubleshoot that better. I would perhaps recommend adding in a default cube and assigning it that material and putting each UV block of the cube on a color and see if it does the same thing. That may help lead you down the path of where the smearing is happening.
Almost seems as if your UV's are sharing color space or similar.
Thanks for the reply, I've just worked it out. The resolution of the texture was too low. I assumed that I could use 1 pixel per colour but I guess not. Using 32x32 per colour works fine.