Difference between 3D artist for games and film and their career paths?

                                   I wanted to ask everyone including the CG Cookie staff, is there a difference between those that model for film and for video games? Now I know there is the obvious answer about how models for games are made to be rendered in real time and how character models for film have more free reign in that aspect, and that they only have to look good on camera since everything will be given ample time to render anyway.


I've had a relatively newfound love for toonshading, let's say I fill my portfolio with toon-shaded 3D Characters, would it better for me to work in games or in film? And from which will I find more opportunities career-wise? 

And let's say I'm looking for a 3d animator one day to befriend enough that I could ask them to make my toon-shaded characters for a whirl, would I more likely find them in the film industry or in the game industry?


Thank you for having the patience to bear with my lengthy question, I would love to hear all of your answers.

love,

Bytzey :)

  • Ross Barefoot(thirddimension) replied

    You would be animating for both (Film and games) either way and all the principles remain the same. The only difference would be with games you would need to be familiar with Unity and/or Unreal. Toon shading is not my forte but you see it in all forms of 3D. I always use this metaphor  " Cast your net wide" which means don't limit yourself. Life takes you in all directions, if you get a job in games take it, if your get a job in films take it, the hard part is getting in, once in your set.