Knees in front orthograhic view reference image lower than in right side view

posted to: Base Sculpting

You're absolutely right @theluthier in pointing out that the 3D artwork should be the main reference. We've discussed it already earlier here on CGCookie (for example in the context of a robot character here) that front and side views often don't match exactly as it is the case here too where the knees of Piero in orthographic front view are significantly lower than in side view which served as the positioning of the knees along the local/global Z axis. But the real beauty of the model comes from the colored 3D artwork.


PS: Coming back to a model after a certain time also helps. My second try with Piero looks way better! Posts coming soon.

  • Kent Trammell replied

    Welcome back to the project! Can't wait to see your imminent posts 👀

  • Ingmar Franz(duerer) replied

    The bird is looking much better than on my first try. I hope to be able to post the sculpted bird already today 😀!

  • Ingmar Franz(duerer) replied

    Just a quick preview 👀:

  • Kent Trammell replied

    Looks like the tutorial to me! Remind me: Is sculpting something you're less comfortable with?

  • Ingmar Franz(duerer) replied

    It was less comfortable to me. But coming back to this after the hard surface modeling of the backhoe project makes it suddenly feel much easier 😀. I'm thinking of modeling a partner to Piero in Blender 2.9 after having finished this here. 

    And here are the toes: