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Magick Cauldron: 3D Model of Character Shop Final

Vivian's oddity shop. 
This was suppose to be low poly and I got carried away, but enjoyed the process overall. 

Texture for sidewalk and building were obtained via blenderkit

4 Comments
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  • or maybe instead of a spotlight/area light pointed at the scene... the lamps in the scene are what are lighting it.

    a bit of bump on the brick texture will help that light break up some too... now it just feels like a flat surface

    • Cheyenne Heckman(Sparrow7526) author

      The bump in the brick texture was an awesome idea. Thank you for recommending it! Took both of your ideas with lighting and touched up the front of the shop. Just those small adjustments made the front of the store more lively.

  • Omar Domenech(Dostovel)

    Great interior. I guess the only feedback is for the outside of the shop, it is very dark. You can light the streets a bit more, specially the front of the store, since it's basically pitch black. But that's it really, experiment with the lights.

    • Cheyenne Heckman(Sparrow7526) author

      Thanks! Appreciate the feedback! I'll definitely keep that in mind when I do another project or if I go back to add additional pieces to this one.