Demo of a tiny Halloween themed game made using Blender and Godot.
When I saw the challenge to make "game ready assets" I realized that I didn't know what that meant. So, instead I went on an adventure to try and learn more about creating games and the assets for them this month.
It was a great learning experience: animations both in Blender that transfered to Godot and within Godot, programming a very crude player, programming shaders in Godot and doing texture painted assets and cruder assets using the same palette...
Really cool. The Ghost Hunt Game. Today we can get A.I to play the Ghostbusters theme but instead it says Ghosthunter.
This is awesome!