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Here Lies Rover. . . Work In Progress

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It might be a bit more beat up than I initially intended.
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  • Kent Trammell(theluthier)

    Ahh I love that you dug deep into the livestream archive for this project! Good stuff, wardred 👏

    • wardred author

      Thanks Kent!

      I really liked the tombstone livestream, and I don't think I participated that time around. Thought I'd give it a go now.

  • wardred author

    I'm feeling derpy.

    If the modifier stack is destroying the details of the booleaned fonts. . .

    Move the boolean to the bottom of the stack, then convert to mesh, then start working on things.

    The next challenge - non-blobby cracks.

  • Omar Domenech(Dostovel)

    If you make the messages on the gravestones rhyme, you surely played Baldur's Gate 3.

  • wardred author

    I have to remember to save the original objects before applying modifiers, text, weathering, etc.

    Like that circle cross. I want to be able to use these things in a variety of projects that may need different versions of these crosses.

  • wardred author

    Unfortunately when I used Kent's graveyard livestream I let the insets of the fonts get too small. All the vertex manipulation tends to really mess with the detail. You get a lot of overlapping non-manifold geometry in the creases that you have to "buff out", which leads to the inconsistency seen here.

    For anybody else doing this, I suggest keeping a fair amount of width to your insets, rather than letting them get to finely detailed.

  • wardred author

    I'll want different in game lighting, but it works reasonably well in Godot. At least as a one off object. We'll have to see how things perform when there are a bunch of objects in the scene.