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Fun (?) with Geo Nodes Final

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Geo Nodes are hard for me. Let's just say I can't get the math mathing.

So I took a break from courses to play with it and force myself into making a little personal project that mainly used Geo Nodes. I guess I like to suffer...

This was an unsolicited promo video I made to a tech startup which goals I can stand behind. Regardless of how we feel or don't feel about it, A.I. is here to stay, so it's nice to see some initiatives trying to make it sustainable.

So there it is... the most basic design out there, but incredibly challenging for me in the process.

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  • Woah. This one here has an eerily professional vibe to it.

    • Nathi Tappan(nathitappan) author

      Thanks for the kind words Derek! That was the goal, I'm glad it gives off the right vibes.

  • Adrian

    Excellent animation.
    Really cool design infomercial, I think you have a great future in this Blender game.
    Awesome, Staff Pick 🏆

    • Nathi Tappan(nathitappan) author

      Wow, very cool!! Thanks Adrian, I appreciate it.
      I hope you are right... I rather enjoy this Blender game, so let's keep at it!

  • Omar Domenech(Dostovel)

    Dangs super good job Nat. It has that feeling of advanced company in robotics and that under the hood, they are all greedy and will surely bring about the end of the world through Skynet. Awesome animation 🤙

  • Wow! love this super cool clip!!

  • I really couldn't do what you've done, geo-nodes are still a mystery to me. That's cool and my hat's off to you!

    • Nathi Tappan(nathitappan) author

      Thanks Claire! They are a mystery to me as well, but slowly I'll get there ;)

  • Nicely done, I like the animation.
    Geo-nodes is something I'm super hesitant to try, even though I'd love to. There's just too much math involved for my marble. Which courses did you take to learn?

    • Nathi Tappan(nathitappan) author

      Thanks Sascha.
      It's too involved for my marble too 😅

      This might be the extent of what I can do for now, but I want to keep trying in between other projects because I can see how its potential can expand and speed up my output at work. It's painful and slow though... I still need to follow a lot of step-by-steps for the more complicated setups.

      My very first course for it was the Assemble, here at CG Cookie. It's incredibly dense and I don't think anyone but Jonathan could make it look that easy. Ducky3D also uses a few of these techniques on his Motion Graphics course here. Beyond that I learned some other basics on Harry Blends' Youtube channel (I learned about him when he had an appearance at a CGCookie YT video), and more tutorials by Ducky3D.

      I can't seem to find a way to link any of those here, so let me know if you can't find some of them.

    • Sascha Feider(SFE-Viz)

      That's exactly my worries. Thanks for the info though, maybe I'll look at Assemble this winter.
      I'm familiar with Harry Blends and of course Ducky3D. Love his work. I'm just always concerned how to apply his techniques to other projects with abstract motion graphics being so far out of my usual scope.

    • Nathi Tappan(nathitappan) author

      That's fair. It's tricky for me too and that's what I do day in and day out. Not all motion graphics are abstract or a "satisfying" loop, but that seems to be easiest way to teach some techniques, so I feel like it's 99% of that kind of content for Blender.

      Assemble was so worth it! Let me know how you like it!