Here's a self-promo piece I just finished. Fully modeled, textured, lit, animated and rendered in Blender. (with a little post-processing in DaVinci Resolve). I'd love to hear everybody's comments, no matter how harsh. Cheers!
Dangs Dolph, that looks so good. It has so much quality. Maybe the only little nit pick I noticed was at 0:08 when the light passes above the glass, the reflection bends as if the glass has some warp to it. Perhaps it's intentional, but either way, it all looks phenomenal.
Thanks! Great eye, as usual, Omar. The bend in the reflection is partially because I have the glass flatten out on top a bit. But the reflection does look like it bends in a couple of places it shouldn't. Not sure why. I tried to even it out with some vertex smoothing and adding another level of subdiv, but it changed nothing. So I have to assume the little wiggle in that bar of light is something else. I just can't figure out what. Maybe the angle that the glass is at combined with the transition in the glass...plus refraction? No idea. But thanks again for the kind words!
What can I say? Supergreat
Thanks so much!
Dangs Dolph, that looks so good. It has so much quality. Maybe the only little nit pick I noticed was at 0:08 when the light passes above the glass, the reflection bends as if the glass has some warp to it. Perhaps it's intentional, but either way, it all looks phenomenal.
Thanks! Great eye, as usual, Omar. The bend in the reflection is partially because I have the glass flatten out on top a bit. But the reflection does look like it bends in a couple of places it shouldn't. Not sure why. I tried to even it out with some vertex smoothing and adding another level of subdiv, but it changed nothing. So I have to assume the little wiggle in that bar of light is something else. I just can't figure out what. Maybe the angle that the glass is at combined with the transition in the glass...plus refraction? No idea. But thanks again for the kind words!