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First traditional sculpture after a year of digital sculpting Final

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Since I finished Fundamentals of digital sculpting I wanted to check how things worked in the real world. After a bit more than a year finally made the leap. I was happy to see that some things translate quite well from the digital to the physical world.

Surprisingly I didn't miss Ctrl+z as much as I thought, but I really missed being able to change proportions after adding some detail. When adding detail I have more context and I can see issues with proportions which I can easily fix in blender but not here, hence the weird proportions seen here.

Any feedback will be appreciated!

Hope you like it!
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