KaBar knife was the combat knife first adopted by the United States Marine Corps in November 1942 as the 1219C2 combat knife (later designated the USMC Mark 2 combat knife or Knife, Fighting Utility), and subsequently adopted by the United States Navy as the U.S. Navy utility knife, Mark 2.
Modeled, textured, and rendered in Blender.
Agree with Omar about the blade’s glint: all metal materials need anisotropy and graininess, the latter turning into ‘elongated strips’ when polished. I’d experiment with a noise texture plugged into the metallicity slot of the uber shader, for example.
And man, do I have an affinity for blades myself: though mine are mostly sci-fantasy, like this one https://cgcookie.com/projects/the-fairyblades-scimitar , or that one https://cgcookie.com/projects/blades-of-ketuwa . The first one meant to look like steel, and the second, titanium (I know no one makes blades out of titanium now😉).
Cool one Matt. I think the only feedback that comes to my mind is that the blade has a bit of a plastic feel to it. Perhaps is that the color is too dark, steel is a lighter gray but I googled that knife and it has that same color. So maybe it's all about how a blade has all that anisotropic reflections, elongated strips and roughness. Perhaps the shader has all of those properties so maybe it's about a lighting setup that makes it all pop. Other than that is a cool model.
I also thought the blade had a bit of a plastic feel to it but wasn't sure how to fix it. I didn't add any anisotropic reflections, I keep that in mind for my next knife project. Thanks Omar.