Dangs I love how the rain looks at the top pf the cape in the head. Is that all procedural or and you driving that with a painted texture? Are the rain drops in the cape real meshes or is it on the shader?
Thank you, Omar. It is all procedural. No painted texture, all controlled by mask, math and mapping nodes. I wanted the rain to be dynamic. You don't notice it from a distance but when you look closer, the rain is actually running down his cape. Thanks again, Omar. 🙏
Dangs I love how the rain looks at the top pf the cape in the head. Is that all procedural or and you driving that with a painted texture? Are the rain drops in the cape real meshes or is it on the shader?
Thank you, Omar. It is all procedural. No painted texture, all controlled by mask, math and mapping nodes. I wanted the rain to be dynamic. You don't notice it from a distance but when you look closer, the rain is actually running down his cape. Thanks again, Omar. 🙏
It's horribly well done (humor).
Bravo Bennie.
Thank you for your kind feedback and humour, Claire. 😊 🙏