a test with puresky for my portfolio. In this one I did work with a lot of assets from imeshh as the intention was to focus on the scene rather than on modeling. I did learn a lot on possible bottlenecks here as and found some ways to overcome them. Clearly things that need to be considered beforehand instead of afterwards.
The result is great Seb. Focusing on the composition levels up your art game for sure. The most awesome model ever can fall short in its presentation if you don't present it well.