After sketching a little robot guy made from a tuna can, I decided to attempt to model him.
Here is the initial doodle, the first basic model, the same but with some temporary materials applied to start getting a feel for what sort of materials I wanted to use and with the inside filled up with a chunk of circuit board like material, the final (barring me deciding to redo it [again]) version of the can label, still temporary materials with labels applied, and the current (12/20) version with his new little pull tab hat.
Things I want to do/am thinking of doing still:
- Make some changes to the materials. The metals are all too similar and there are too many parts that are exactly the same close together.
- Figure out why the label looks so washed out. Current reigning theory is that it's actually fine, but it just looks like that with the current lighting set up.
- Decide what I'm going to do for a 'final' image. Currently thinking I might finally get around to finishing my materials and shading course homework and then put him on the desk too, maybe with a battery like in the original doodle. That would require either remodelling parts and/or figuring out how things like bones work, though.
- I'd like to work on texturing and such so he doesn't look quite so pristine, but I still have to learn about that too, and it's not the easiest to find ways/tutorials that don't include Substance Painter (which is WAY outside my budget)
UPDATE: 01/05/24
Just continuing to clean up and adjust some things while I work my way slowly through the texturing course Omar Domenech suggested which, so far, has involved remembering to solidify the label area, so I could have the inside areas a different material from the outside (which I'd forgotten to do before), changing some of the eyehole area so it's not bordered on the inside with a layer of metal, and redoing the glass material and the light for the eyes to match what I was thinking more.
Looking cool. But you don't have to use Substance Painter exclusively to make great texturing work. Think about the artists that use Microsoft Paint and make incredible drawings and other people use the best software for drawing and can't draw to save their lives. You can watch the fundamentals of texturing here:
https://cgcookie.com/courses/fundamentals-of-texturing-in-blender
I love TunaBot, that is such a cute design! His little fairy light eyes are the best