Lighting, lighting, lighting!π Where the light is coming from? The darkish sunset outside the window can hardly produce those bright, intense, high-contrast patches of nearly vertical sunlight, can it? Or are there some ceiling lights? Right now, the lighting appears a bit random to me, as does the direction and intensity of shadows: but hey, this is a work in progress. I get the idea β the mood; now letβs debug it, as we software developers say.π
Nice mood you got going. It's that dusk hours when you get home from the office, sit on the couch and you realize, I have to get to bed and do it all over again tomorrow. I can see the noise sploshes, the denoise artifacts all over the place, maybe you can up the render samples to get a cleaner image. Otherwise it looks great π€
Yes, more samples more the render engine can clean the noise but the longer the render takes.
Lighting, lighting, lighting!π Where the light is coming from? The darkish sunset outside the window can hardly produce those bright, intense, high-contrast patches of nearly vertical sunlight, can it? Or are there some ceiling lights? Right now, the lighting appears a bit random to me, as does the direction and intensity of shadows: but hey, this is a work in progress. I get the idea β the mood; now letβs debug it, as we software developers say.π
Nice mood you got going. It's that dusk hours when you get home from the office, sit on the couch and you realize, I have to get to bed and do it all over again tomorrow. I can see the noise sploshes, the denoise artifacts all over the place, maybe you can up the render samples to get a cleaner image. Otherwise it looks great π€
is increasing the render samples also remove these noise on wall ?