Update: Added textures from Sanctus Library, as I am learning animation, lighting and modeling I felt I would stretch myself a bit thin learning textures from scratch, will save that for another day.
Enjoyed seeing the huge difference textures can make, would like to add a floating dust effect, tried a couple youtube tutorials but wasn't happy with the outcome.
Nice quick project today. Lighting makes all the difference to the render.
Thanks to Polygon Runway for the tutorial and inspiration.
There's of course the fundamentals of both texturing and shading:
https://cgcookie.com/courses/fundamentals-of-texturing-in-blender
https://cgcookie.com/courses/fundamentals-of-blender-materials-and-shading
PotHead has some great texturing lessons:
https://cgcookie.com/courses/pothead-create-a-hard-surface-character-in-blender
Industrial Environment has those gritty shaders:
https://cgcookie.com/courses/create-realistic-industrial-environments-with-blender-and-eevee
And as a bonus the good old Shader Forge:
https://cgcookie.com/courses/shader-forge
Cool lighting Brian, great render. Next level up, upgrading the texture. Here's some inspiration:
https://www.blendernation.com/2016/07/17/pokemon-by-igortnt/
https://i.imgur.com/0NPC9yS.jpg
Thanks Omar. Yes that is the next level up indeed, I will look into making that my next goal for this project. What course would you recommend for creating textures like those, as I have never gone in depth in that area.
looks awesome love the Pokémon genre 90's nostalgia
Thanks Jason. Was a fun project to make.