I learned a lot, especially about how to incorporate dynotop (I just ignored it, always assumed it was outdated ever since remesh was added..silly me!). Plus I learned about how to effectively incorporate more brushes into my workflow, like crease and pinch. All in all, this course leveled up my sculpting a lot, not to mention my shading. However, I just couldn;t get the volumetrics to look right, so I couldn't get the cool shadows coming out from the tail. I would welcome any feedback and criticism.
It looks really great. Two thumbs up. I was thinking though that you missed the opportunity of creating a bass and not a shark.
haha. Maybe for the homework challenge.