A tutorial by Polygon Runway caught my eye so I had a crack at it. Put a bit of my own spin on it. Lighting aint great, something I always struggle with.
@jankonopka Ok I see, my Sifu. It looks like the glasses you put organic plants inside are solidified with the modifier. Each glass has double layers. Do you have to turn off their shadow under Ray Visibility in the object property too?
I'm thinking you rendered in Eevee than Cycles.
Hi Vue, the glass is just a principled shader with base color pure white, roughness at zero and transmission at 1 and IOR at 1.3 (all other settings at default). I ensure I have a small gap between glass surfaces and adjoining surfaces. I always use a Hdri with glass (at least for reflective light paths). I've also used a low power area light on each glass object to force interesting highlights.
All render settings are default (This is a cycles render with optix denoise) with caustic reflection and refraction turned on. Water tanks are same shader with slight blue hue and roughness and transmission roughness set to .08.
I hardly think that tidbit of information is worthy of Sifu but I'll take it,lol. Cheers.
That looks very nice!
Cheers Thibault.
@jankonopka Ok I see, my Sifu. It looks like the glasses you put organic plants inside are solidified with the modifier. Each glass has double layers. Do you have to turn off their shadow under Ray Visibility in the object property too?
I'm thinking you rendered in Eevee than Cycles.
All clear glass objects are solidified and edges are beveled with hardened normals. No changes to ray visibility and it's definitely Cycles rendered.
Your glass node skill is impressive. Teach me, sifu.
Hi Vue, the glass is just a principled shader with base color pure white, roughness at zero and transmission at 1 and IOR at 1.3 (all other settings at default). I ensure I have a small gap between glass surfaces and adjoining surfaces. I always use a Hdri with glass (at least for reflective light paths). I've also used a low power area light on each glass object to force interesting highlights.
All render settings are default (This is a cycles render with optix denoise) with caustic reflection and refraction turned on. Water tanks are same shader with slight blue hue and roughness and transmission roughness set to .08.
I hardly think that tidbit of information is worthy of Sifu but I'll take it,lol. Cheers.
Cool!
Cheers Wendy.
Awesome! Nice work. 👍
Thank you Adrian.
What a fun scene to model! Staff Picked! 🏆
Cheers Wes. It was a lot of fun to model.