Some renders from @theluthier Industrial Environment course. I modified the layout somewhat and scaled it down a bit. Was very helpful for getting to grips with managing large numbers of props.
Thanks for your comments @theluthier, much appreciated. It's a work in progress so yeah the snowman will have to go! And thanks for the course, I have been learning tonnes!
Excellent result @echobeach! I applaud your unique room shape and prop population. Applying course material in your own way is the best evidence that you really understand the concepts/workflow.
The color grading is distinct - perhaps some would say it's heavy-handed - but I like it a lot! It's got a cinematic vibe to it.
Overall, very well done! My only critique is to remove that mannequin ASAP! He's an eye-sore :)
Thank guys. Apart from a slight vignette in the compositor these are straight renders. The lighting is dead simple but there is a bit of juicing the colours using the absorption colour in the fog volumetrics - as the camera moves back you can see a magenta cast appearing.
Thanks for your comments @theluthier, much appreciated. It's a work in progress so yeah the snowman will have to go! And thanks for the course, I have been learning tonnes!
Excellent result @echobeach! I applaud your unique room shape and prop population. Applying course material in your own way is the best evidence that you really understand the concepts/workflow.
The color grading is distinct - perhaps some would say it's heavy-handed - but I like it a lot! It's got a cinematic vibe to it.
Overall, very well done! My only critique is to remove that mannequin ASAP! He's an eye-sore :)
Thank guys. Apart from a slight vignette in the compositor these are straight renders. The lighting is dead simple but there is a bit of juicing the colours using the absorption colour in the fog volumetrics - as the camera moves back you can see a magenta cast appearing.
The lighting does look good!
Dayum! That's amazing lighting skills.