Hello,
I am making my 1st project as a shaderball to test what i've learned and i faced problems to the way of perfectionism. :P
Sorry if my questions are silly
1) I dont know how to apply and join 'child' object so its normals or vertices are connected to 'parent' object.
2) I tried to apply 10deg auto smooth option to selected verticies, but it would affect all the mesh too somehow.
Side question:
- Is there a way to extrude or move certain painted parts in object (without textures or bump node or displacement)?
Thank you
I am doing high poly model, but I saved another shader ball without modifiers applied. So yeah I can do a low poly too, like you suggest :)
(btw you can download blend file from the video description. I hope i uploaded it right)
Nice shader ball :D I am new, so I may not be able to help, but are you working with a high poly model or a low-poly with a subdivision modifier? It seems a low-poly objects would be much easier to work with (mark seams, etc) and the subdivision can then add the smoothing, but can be turned off to make future adjustments.
Thanks for any tip or feedback:)